/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #ifndef MORTEVIELLE_OUTTEXT_H #define MORTEVIELLE_OUTTEXT_H #include "common/str.h" namespace Mortevielle { class MortevielleEngine; class TextHandler { private: MortevielleEngine *_vm; int nextWord(int p, const char *ch, int &tab); public: TextHandler (MortevielleEngine *vm); void displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ); void loadPictureFile(const Common::Path &filename, const Common::Path &altFilename, int32 skipSize, int length); void loadAniFile(const Common::Path &filename, int32 skipSize, int length); void taffich(); }; } // End of namespace Mortevielle #endif