/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mohawk/mohawk.h" #include "mohawk/dialogs.h" #include "gui/gui-manager.h" #include "gui/message.h" #include "gui/saveload.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "gui/widgets/popup.h" #include "common/system.h" #include "common/translation.h" #ifdef ENABLE_MYST #include "mohawk/myst.h" #include "mohawk/myst_actions.h" #include "mohawk/myst_scripts.h" #include "mohawk/myst_metaengine.h" #endif #ifdef ENABLE_RIVEN #include "mohawk/riven.h" #include "mohawk/riven_graphics.h" #include "mohawk/riven_metaengine.h" #endif namespace Mohawk { // This used to have GUI::Dialog("MohawkDummyDialog"), but that doesn't work with the gui branch merge :P (Sorry, Tanoku!) InfoDialog::InfoDialog(MohawkEngine *vm, const Common::U32String &message) : _vm(vm), GUI::Dialog(0, 0, 1, 1), _message(message) { _backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial; _text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, Graphics::kTextAlignCenter); } void InfoDialog::setInfoText(const Common::U32String &message) { _message = message; _text->setLabel(_message); } void InfoDialog::reflowLayout() { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); int width = g_gui.getStringWidth(_message) + 16; int height = g_gui.getFontHeight() + 8; _w = width; _h = height; _x = (screenW - width) / 2; _y = (screenH - height) / 2; _text->setSize(_w, _h); } PauseDialog::PauseDialog(MohawkEngine *vm, const Common::U32String &message) : InfoDialog(vm, message) { } void PauseDialog::handleKeyDown(Common::KeyState state) { if (state.ascii == ' ') close(); else InfoDialog::handleKeyDown(state); } enum { kDropCmd = 'DROP', kMapCmd = 'SMAP', kMenuCmd = 'MENU' }; #ifdef ENABLE_MYST MystOptionsWidget::MystOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "MystGameOptionsDialog", domain), _zipModeCheckbox(nullptr), _transitionsCheckbox(nullptr), _mystFlyByCheckbox(nullptr), _spaceshipFuzzyLogicCheckbox(nullptr), _addCdromDelayCheckbox(nullptr), _languagePopUp(nullptr), _dropPageButton(nullptr), _showMapButton(nullptr), _returnToMenuButton(nullptr) { Common::String guiOptions = ConfMan.get("guioptions", _domain); bool isDemo = checkGameGUIOption(GAMEOPTION_DEMO, guiOptions); bool isME = checkGameGUIOption(GAMEOPTION_ME, guiOptions); if (!isDemo) { // I18N: Option for fast scene switching _zipModeCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystGameOptionsDialog.ZipMode", _("~Z~ip Mode Activated"), _("When activated, clicking on an item or area with the lightning bolt cursor takes you directly there, skipping intermediate screens. You can only 'Zip' to a precise area you've already been.")); } _transitionsCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystGameOptionsDialog.Transistions", _("~T~ransitions Enabled"), _("Toggle screen transitions on or off. Turning off screen transitions will enable you to navigate more quickly through the game.")); if (isME) { _mystFlyByCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystGameOptionsDialog.PlayMystFlyBy", _("Play the Myst fly by movie"), _("The Myst fly by movie was not played by the original engine.")); } if (!isDemo) { /** * I18N: * This Option is for hard-of-hearing. * It makes it easier to solve the spaceship puzzle. * Normally game uses strict binary logic here. * We change it to use fuzzy logic. * By default the option is off. */ _spaceshipFuzzyLogicCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystGameOptionsDialog.FuzzyMode", _("Improve Selenitic Age puzzle ~a~ccessibility"), _("Allow solving Selenitic Age audio puzzles with more error margin.")); } _addCdromDelayCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "MystGameOptionsDialog.CdromDelay", _("Simulate loading times of old CD drives"), _("Simulate loading times of old CD-ROM drives by adding a random delay during scene transitions.")); if (isInGame()) { MohawkEngine_Myst *vm = static_cast(g_engine); assert(vm); // I18N: Drop book page _dropPageButton = new GUI::ButtonWidget(widgetsBoss(), "MystGameOptionsDialog.DropPage", _("~D~rop Page"), Common::U32String(), kDropCmd); // Myst ME only has maps if (vm->isGameVariant(GF_ME)) { _showMapButton = new GUI::ButtonWidget(widgetsBoss(), "MystGameOptionsDialog.ShowMap", _("Show ~M~ap"), Common::U32String(), kMapCmd); } // Myst demo only has a menu if (vm->isGameVariant(GF_DEMO)) { _returnToMenuButton = new GUI::ButtonWidget(widgetsBoss(), "MystGameOptionsDialog.MainMenu", _("Main Men~u~"), Common::U32String(), kMenuCmd); } if (vm->isGameVariant(GF_25TH)) { GUI::StaticTextWidget *languageCaption = new GUI::StaticTextWidget(widgetsBoss(), "MystGameOptionsDialog.LanguageDesc", _("Language:")); languageCaption->setAlign(Graphics::kTextAlignRight); _languagePopUp = new GUI::PopUpWidget(widgetsBoss(), "MystGameOptionsDialog.Language"); const MystLanguage *languages = MohawkMetaEngine_Myst::listLanguages(); while (languages->language != Common::UNK_LANG) { _languagePopUp->appendEntry(Common::getLanguageDescription(languages->language), languages->language); languages++; } } } } MystOptionsWidget::~MystOptionsWidget() { } void MystOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const { layouts.addDialog(layoutName, overlayedLayout) .addLayout(GUI::ThemeLayout::kLayoutVertical) .addPadding(0, 0, 0, 0) .addWidget("ZipMode", "Checkbox") .addWidget("Transistions", "Checkbox") .addWidget("PlayMystFlyBy", "Checkbox") .addWidget("FuzzyMode", "Checkbox") .addWidget("CdromDelay", "Checkbox") .addLayout(GUI::ThemeLayout::kLayoutHorizontal) .addPadding(0, 0, 0, 0) .addWidget("LanguageDesc", "OptionsLabel") .addWidget("Language", "PopUp") .closeLayout() .addLayout(GUI::ThemeLayout::kLayoutHorizontal) .addPadding(0, 0, 16, 0) .addSpace() .addWidget("DropPage", "Button") .addWidget("ShowMap", "Button") .addWidget("MainMenu", "Button") .addSpace() .closeLayout() .closeLayout() .closeDialog(); } bool MystOptionsWidget::isInGame() const { return _domain.equals(ConfMan.getActiveDomainName()); } void MystOptionsWidget::load() { if (_zipModeCheckbox) { _zipModeCheckbox->setState(ConfMan.getBool("zip_mode", _domain)); } _transitionsCheckbox->setState(ConfMan.getBool("transition_mode", _domain)); if (_mystFlyByCheckbox) { _mystFlyByCheckbox->setState(ConfMan.getBool("playmystflyby", _domain)); } if (_spaceshipFuzzyLogicCheckbox) { _spaceshipFuzzyLogicCheckbox->setState(ConfMan.getBool("fuzzy_logic", _domain)); } if (_addCdromDelayCheckbox) { _addCdromDelayCheckbox->setState(ConfMan.getBool("cdromdelay", _domain)); } if (_languagePopUp) { Common::Language language = Common::parseLanguage(ConfMan.get("language", _domain)); const MystLanguage *languageDesc = MohawkEngine_Myst::getLanguageDesc(language); if (languageDesc) { _languagePopUp->setSelectedTag(languageDesc->language); } } if (isInGame()) { MohawkEngine_Myst *vm = static_cast(g_engine); assert(vm); _dropPageButton->setEnabled(vm->canDoAction(kMystActionDropPage)); if (_showMapButton) { _showMapButton->setEnabled(vm->canDoAction(kMystActionShowMap)); } if (_returnToMenuButton) { // Return to menu button is not enabled on the menu _returnToMenuButton->setEnabled(vm->canDoAction(kMystActionOpenMainMenu)); } } } bool MystOptionsWidget::save() { if (_zipModeCheckbox) { ConfMan.setBool("zip_mode", _zipModeCheckbox->getState(), _domain); } ConfMan.setBool("transition_mode", _transitionsCheckbox->getState(), _domain); if (_mystFlyByCheckbox) { ConfMan.setBool("playmystflyby", _mystFlyByCheckbox->getState(), _domain); } if (_spaceshipFuzzyLogicCheckbox) { ConfMan.setBool("fuzzy_logic", _spaceshipFuzzyLogicCheckbox->getState(), _domain); } if (_addCdromDelayCheckbox) { ConfMan.setBool("cdromdelay", _addCdromDelayCheckbox->getState(), _domain); } if (_languagePopUp) { MohawkEngine_Myst *vm = static_cast(g_engine); assert(vm); int32 selectedLanguage = _languagePopUp->getSelectedTag(); const MystLanguage *languageDesc = nullptr; if (selectedLanguage >= 0) { languageDesc = MohawkEngine_Myst::getLanguageDesc(static_cast(selectedLanguage)); } Common::Language newLanguage = Common::UNK_LANG; if (languageDesc != nullptr) { newLanguage = languageDesc->language; ConfMan.set("language", Common::getLanguageCode(languageDesc->language)); } Common::Language currentLanguage = vm->getLanguage(); if (newLanguage != currentLanguage && vm->isGameStarted()) { GUI::MessageDialog dialog(_("The new language will be applied after restarting the game.")); dialog.runModal(); } } return true; } void MystOptionsWidget::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { assert(_parentDialog); GUI::CommandSender dialog(_parentDialog); switch (cmd) { case kDropCmd: dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionDropPage); break; case kMapCmd: dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionShowMap); break; case kMenuCmd: dialog.sendCommand(GUI::kCloseWithResultCmd, kMystActionOpenMainMenu); break; default: OptionsContainerWidget::handleCommand(sender, cmd, data); } } MystMenuDialog::MystMenuDialog(Engine *engine) : MainMenuDialog(engine) { } MystMenuDialog::~MystMenuDialog() { } void MystMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { MohawkEngine_Myst *vm = static_cast(_engine); assert(vm); switch (cmd) { case kOptionsCmd: { GUI::ConfigDialog configDialog; int result = configDialog.runModal(); if (result > kMystActionNone && result <= kMystActionLast) { close(); MystEventAction action = static_cast(result); vm->scheduleAction(action); } break; } case kQuitCmd: close(); vm->saveAutosaveIfEnabled(); vm->runCredits(); break; default: MainMenuDialog::handleCommand(sender, cmd, data); break; } } #endif #ifdef ENABLE_RIVEN RivenOptionsWidget::RivenOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "RivenOptionsDialog", domain), _languagePopUp(nullptr) { Common::String guiOptions = ConfMan.get("guioptions", domain); bool is25th = checkGameGUIOption(GAMEOPTION_25TH, guiOptions); _zipModeCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "RivenOptionsDialog.ZipMode", _("~Z~ip Mode Activated"), _("When activated, clicking on an item or area with the lightning bolt cursor takes you directly there, skipping intermediate screens. You can only 'Zip' to a precise area you've already been.")); _waterEffectCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "RivenOptionsDialog.WaterEffect", _("~W~ater Effect Enabled"), _("Toggles the use of QuickTime videos for visual effects related to water surfaces (ripples, waves, etc.).")); GUI::StaticTextWidget *transitionModeCaption = new GUI::StaticTextWidget(widgetsBoss(), "RivenOptionsDialog.TransistionsDesc", _("Transitions:"), _("Adjusts the speed of screen transitions. Disabling screen transitions will enable you to navigate more quickly through the game.")); transitionModeCaption->setAlign(Graphics::kTextAlignRight); _transitionModePopUp = new GUI::PopUpWidget(widgetsBoss(), "RivenOptionsDialog.Transistions"); _transitionModePopUp->appendEntry(_("Disabled"), kRivenTransitionModeDisabled); _transitionModePopUp->appendEntry(_("Fastest"), kRivenTransitionModeFastest); _transitionModePopUp->appendEntry(_("Normal"), kRivenTransitionModeNormal); _transitionModePopUp->appendEntry(_("Best"), kRivenTransitionModeBest); // Only the 25th anniversary edition is multi-language // Only allow changing the language at run-time, so that there is only one // language selection drop down in the edit game dialog. if (is25th && g_engine) { bool canChangeLanguage = true; MohawkEngine_Riven *vm = static_cast(g_engine); canChangeLanguage = vm->isInteractive() || vm->isInMainMenu(); GUI::StaticTextWidget *languageCaption = new GUI::StaticTextWidget(widgetsBoss(), "RivenOptionsDialog.LanguageDesc", _("Language:")); languageCaption->setAlign(Graphics::kTextAlignRight); _languagePopUp = new GUI::PopUpWidget(widgetsBoss(), "RivenOptionsDialog.Language"); _languagePopUp->setEnabled(canChangeLanguage); const RivenLanguage *languages = MohawkMetaEngine_Riven::listLanguages(); while (languages->language != Common::UNK_LANG) { _languagePopUp->appendEntry(Common::getLanguageDescription(languages->language), languages->language); languages++; } } } RivenOptionsWidget::~RivenOptionsWidget() { } void RivenOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const { layouts.addDialog(layoutName, overlayedLayout) .addLayout(GUI::ThemeLayout::kLayoutVertical) .addPadding(0, 0, 0, 0) .addWidget("ZipMode", "Checkbox") .addWidget("WaterEffect", "Checkbox") .addLayout(GUI::ThemeLayout::kLayoutHorizontal) .addPadding(0, 0, 0, 0) .addWidget("TransistionsDesc", "OptionsLabel") .addWidget("Transistions", "PopUp") .closeLayout() .addLayout(GUI::ThemeLayout::kLayoutHorizontal) .addPadding(0, 0, 0, 0) .addWidget("LanguageDesc", "OptionsLabel") .addWidget("Language", "PopUp") .closeLayout() .closeLayout() .closeDialog(); } void RivenOptionsWidget::load() { _zipModeCheckbox->setState(ConfMan.getBool("zip_mode", _domain)); _waterEffectCheckbox->setState(ConfMan.getBool("water_effects", _domain)); uint32 transitions = ConfMan.getInt("transition_mode", _domain); _transitionModePopUp->setSelectedTag(RivenGraphics::sanitizeTransitionMode(transitions)); if (_languagePopUp) { Common::Language language = Common::parseLanguage(ConfMan.get("language", _domain)); const RivenLanguage *languageDesc = MohawkEngine_Riven::getLanguageDesc(language); if (languageDesc) { _languagePopUp->setSelectedTag(languageDesc->language); } } } bool RivenOptionsWidget::save() { ConfMan.setBool("zip_mode", _zipModeCheckbox->getState(), _domain); ConfMan.setBool("water_effects", _waterEffectCheckbox->getState(), _domain); ConfMan.setInt("transition_mode", _transitionModePopUp->getSelectedTag(), _domain); if (_languagePopUp) { int32 selectedLanguage = _languagePopUp->getSelectedTag(); const RivenLanguage *languageDesc = nullptr; if (selectedLanguage >= 0) { languageDesc = MohawkEngine_Riven::getLanguageDesc(static_cast(selectedLanguage)); } if (languageDesc != nullptr) { ConfMan.set("language", Common::getLanguageCode(languageDesc->language)); } } return true; } #endif } // End of namespace Mohawk