/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "mm/mm1/sound.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { void Sound::sound(SoundId soundNum) { if (g_engine->isEnhanced()) { if (soundNum == SOUND_1) { g_engine->_sound->playSound("gulp.voc"); return; } } warning("TODO: sound %d", (int)soundNum); } void Sound::sound2(SoundId soundNum) { warning("TODO: sound2 %d", (int)soundNum); } void Sound::stopSound() { warning("TODO: stopSound"); } } // namespace MM1 } // namespace MM