/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/file.h" #include "common/system.h" #include "common/translation.h" #include "engines/util.h" #include "graphics/paletteman.h" #include "mm/mm1/mm1.h" #include "mm/mm1/console.h" #include "mm/mm1/gfx/gfx.h" #include "mm/mm1/views/game.h" #include "mm/mm1/views_enh/game.h" #include "mm/shared/xeen/cc_archive.h" namespace MM { namespace MM1 { #define SAVEGAME_VERSION 1 MM1Engine *g_engine = nullptr; MM1Engine::MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc) : MMEngine(syst, gameDesc), Events(gameDesc->features & GF_ENHANCED) { g_engine = this; } MM1Engine::~MM1Engine() { g_engine = nullptr; delete _sound; } Common::Error MM1Engine::run() { if (_gameDescription->features & GF_GFX_PACK) { GUIErrorMessage(_("You cannot run the game directly from the Graphics Overhaul Mod. " "Instead, it will automatically be available if you detect the original game " "and select Enhanced mode.")); return Common::kNoError; } // Initialize graphics mode initGraphics(320, 200); if (isEnhanced()) { if (!setupEnhanced()) return Common::kNoError; } else { setupNormal(); } // Setup mixer _sound = new Sound(_mixer); syncSoundSettings(); // Setup console setDebugger(new Console()); if (gDebugLevel > 0) // TODO: Remove flag once everything is tested g_globals->_encountersOn = false; // Load globals if (!_globals.load(isEnhanced())) return Common::kNoError; runGame(); return Common::kNoError; } void MM1Engine::syncSoundSettings() { Engine::syncSoundSettings(); if (_sound) _sound->updateSoundSettings(); } bool MM1Engine::isEnhanced() const { return (_gameDescription->features & GF_ENHANCED) != 0; } void MM1Engine::setupNormal() { Gfx::GFX::setEgaPalette(); } bool MM1Engine::setupEnhanced() { if (!Common::File::exists("xeen.cc")) { GUIErrorMessage(_( "In order to run in Enhanced mode, please copy xeen.cc " "from a copy of World of Xeen\n" "or Clouds of Xeen to your Might and Magic 1 game folder" )); return false; } // Add the Xeen cc archives Shared::Xeen::CCArchive *xeenCC = new Shared::Xeen::CCArchive( "xeen.cc", "xeen", true); SearchMan.add("xeen", xeenCC); // Load the palette Common::File f; if (!f.open("mm4.pal")) error("Could not load palette"); // Load the Xeen palette byte pal[Graphics::PALETTE_SIZE]; for (int i = 0; i < Graphics::PALETTE_SIZE; ++i) pal[i] = f.readByte() << 2; g_system->getPaletteManager()->setPalette(pal, 0, Graphics::PALETTE_COUNT); Gfx::GFX::findPalette(pal); // Show the mouse cursor g_events->loadCursors(); g_events->setCursor(0); g_events->showCursor(); return true; } bool MM1Engine::canSaveGameStateCurrently(Common::U32String *msg) { if (!g_events) return false; UIElement *view = g_events->focusedView(); return dynamic_cast(view) != nullptr || dynamic_cast(view) != nullptr; } bool MM1Engine::canLoadGameStateCurrently(Common::U32String *msg) { if (!g_events) return false; // Loading savegames can be done in any view, since we can // just remove them all and add the game view return true; } Common::Error MM1Engine::synchronizeSave(Common::Serializer &s) { // Get/set the version byte version = SAVEGAME_VERSION; s.syncAsByte(version); if (version > SAVEGAME_VERSION) return Common::kReadingFailed; s.setVersion(version); // If we're loading a savegame, switch to the game view if (s.isLoading()) { g_events->replaceView("Game", true); } // Sync globals g_globals->synchronize(s); return Common::kNoError; } } // namespace MM1 } // namespace MM