/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/metaengine.h" #include "mm/mm1/mm1.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/standard-actions.h" namespace MM { namespace MM1 { struct KeybindingRecord { KeybindingAction _action; const char *_id; const char *_desc; const char *_key; const char *_joy; }; static const KeybindingRecord MINIMAL_KEYS[] = { // I18N: ESC key { KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; static const KeybindingRecord MENU_KEYS[] = { // I18N: ESC key { KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", nullptr }, // I18N: Return key { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; static const KeybindingRecord PARTY_KEYS[] = { { KEYBIND_VIEW_PARTY1, "PARTY1", _s("View Party Member 1"), "1", nullptr }, { KEYBIND_VIEW_PARTY2, "PARTY2", _s("View Party Member 2"), "2", nullptr }, { KEYBIND_VIEW_PARTY3, "PARTY3", _s("View Party Member 3"), "3", nullptr }, { KEYBIND_VIEW_PARTY4, "PARTY4", _s("View Party Member 4"), "4", nullptr }, { KEYBIND_VIEW_PARTY5, "PARTY5", _s("View Party Member 5"), "5", nullptr }, { KEYBIND_VIEW_PARTY6, "PARTY6", _s("View Party Member 6"), "6", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; static const KeybindingRecord COMBAT_KEYS[] = { // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_ATTACK, "COMBAT_ATTACK", _s("Attack"), "a", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_BLOCK, "COMBAT_BLOCK", _s("Block"), "b", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_CAST, "COMBAT_CAST", _s("Cast"), "c", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_EXCHANGE, "COMBAT_EXCHANGE", _s("Exchange"), "e", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_FIGHT, "COMBAT_FIGHT", _s("Fight"), "f", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_QUICKREF, "QUICKREF", _s("Quick Reference"), "q", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_RETREAT, "COMBAT_RETREAT", _s("Retreat"), "r", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_SHOOT, "COMBAT_SHOOT", _s("Shoot"), "s", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_COMBAT_USE, "COMBAT_USE", _s("Use"), "u", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_DELAY, "DELAY", _s("Delay"), "d", nullptr }, // I18N: Combat command in Might & Magic 1 { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; static const KeybindingRecord NORMAL_KEYS[] = { // I18N: Select party member command in Might & Magic 1 { KEYBIND_SELECT, "SELECT", _s("Select"), "RETURN", nullptr }, // I18N: Party arrangement command in Might & Magic 1 { KEYBIND_FORWARDS, "FORWARDS", _s("Forwards"), "UP", nullptr }, // I18N: Party arrangement command in Might & Magic 1 { KEYBIND_BACKWARDS, "BACKWARDS", _s("Backwards"), "DOWN", nullptr }, { KEYBIND_TURN_LEFT, "TURN_LEFT", _s("Turn Left"), "LEFT", nullptr }, { KEYBIND_TURN_RIGHT, "TURN_RIGHT", _s("Turn Right"), "RIGHT", nullptr }, { KEYBIND_STRAFE_LEFT, "STRAFE_LEFT", _s("Strafe Left"), "C+LEFT", nullptr }, { KEYBIND_STRAFE_RIGHT, "STRAFE_RIGHT", _s("Strafe Right"), "C+RIGHT", nullptr }, { KEYBIND_SPELL, "CAST", _s("Cast Spell"), "c", nullptr }, { KEYBIND_MAP, "MAP", _s("Show Map"), "m", nullptr }, { KEYBIND_MINIMAP, "MINIMAP", _s("Toggle Minimap"), "=", nullptr }, { KEYBIND_ORDER, "ORDER", _s("Reorder Party"), "o", nullptr }, // I18N: Action of hero party in Might & Magic 1 { KEYBIND_PROTECT, "PROTECT", _s("Protect"), "p", nullptr }, // I18N: Action of hero party in Might & Magic 1 { KEYBIND_REST, "REST", _s("Rest"), "r", nullptr }, // I18N: Action of hero party in Might & Magic 1 { KEYBIND_SEARCH, "SEARCH", _s("Search"), "s", nullptr }, // I18N: Action of hero party in Might & Magic 1 { KEYBIND_BASH, "BASH", _s("Bash"), "b", nullptr }, // I18N: Action of hero party in Might & Magic 1 { KEYBIND_UNLOCK, "UNLOCK", _s("Unlock"), "u", nullptr }, { KEYBIND_QUICKREF, "QUICKREF", _s("Quick Reference"), "q", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; static const KeybindingRecord CHEAT_KEYS[] = { { KEYBIND_CHEAT_GOTO, "CHEAT-GOTO", _s("Goto location"), "A+g", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; struct KeysRecord { const char *_id; const char *_desc; const KeybindingRecord *_keys; }; static const KeysRecord MENU_RECORDS[] = { { "mm1", _s("Might and Magic 1 - Menus"), MENU_KEYS }, { nullptr, nullptr, nullptr } }; static const KeysRecord MINIMAL_RECORDS[] = { { "mm1_minimal", _s("Might and Magic 1 - Minimal Keys"), MINIMAL_KEYS }, { nullptr, nullptr, nullptr } }; static const KeysRecord PARTY_MENU_RECORDS[] = { { "mm1", _s("Might and Magic 1 - Menus"), MENU_KEYS }, { "mm1_party", _s("Might and Magic 1 - Party"), PARTY_KEYS }, { nullptr, nullptr, nullptr } }; static const KeysRecord COMBAT_MENU_RECORDS[] = { { "mm1_combat", _s("Might and Magic 1 - Combat"), COMBAT_KEYS }, { "mm1_party", _s("Might and Magic 1 - Party"), PARTY_KEYS }, { nullptr, nullptr, nullptr } }; static const KeysRecord NORMAL_RECORDS[] = { { "mm1", _s("Might and Magic 1"), NORMAL_KEYS }, { "mm1_party", _s("Might and Magic 1 - Party"), PARTY_KEYS }, { "mm1_cheats", _s("Might and Magic 1 - Cheats"), CHEAT_KEYS }, { nullptr, nullptr, nullptr } }; static const KeysRecord *MODE_RECORDS[6] = { MENU_RECORDS, MINIMAL_RECORDS, PARTY_MENU_RECORDS, NORMAL_RECORDS, COMBAT_MENU_RECORDS, nullptr // TODO: combat keybindings }; Common::KeymapArray MetaEngine::initKeymaps(KeybindingMode mode) { Common::KeymapArray keymapArray; Common::Keymap *keyMap; Common::Action *act; const KeysRecord *recPtr = MODE_RECORDS[mode]; for (int kCtr = 0; recPtr->_id; ++recPtr, ++kCtr) { // Core keymaps keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, recPtr->_id, recPtr->_desc); keymapArray.push_back(keyMap); for (const KeybindingRecord *r = recPtr->_keys; r->_id; ++r) { act = new Common::Action(r->_id, _(r->_desc)); act->setCustomEngineActionEvent(r->_action); act->addDefaultInputMapping(r->_key); if (r->_joy) act->addDefaultInputMapping(r->_joy); if (r->_action == KEYBIND_SELECT) act->addDefaultInputMapping("SPACE"); if (r->_action == KEYBIND_FORWARDS || r->_action == KEYBIND_BACKWARDS || r->_action == KEYBIND_TURN_LEFT || r->_action == KEYBIND_TURN_RIGHT || r->_action == KEYBIND_STRAFE_LEFT || r->_action == KEYBIND_STRAFE_RIGHT) // Allow movement actions to be triggered on keyboard repeats act->allowKbdRepeats(); keyMap->addAction(act); } } return keymapArray; } void MetaEngine::setKeybindingMode(KeybindingMode mode) { Common::Keymapper *const mapper = g_engine->getEventManager()->getKeymapper(); mapper->cleanupGameKeymaps(); Common::KeymapArray arr = initKeymaps(mode); for (uint idx = 0; idx < arr.size(); ++idx) mapper->addGameKeymap(arr[idx]); } void MetaEngine::executeAction(KeybindingAction keyAction) { g_engine->send(ActionMessage(keyAction)); } } // End of namespace MM1 } // End of namespace MM