/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/fly.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Game { static const byte FLY_MAP_ID1[20] = { 1, 0, 4, 5, 0x12, 2, 3, 0x11, 5, 6, 2, 1, 4, 6, 0x1A, 3, 3, 4, 1, 0x1B }; static const byte FLY_MAP_ID2[20] = { 0xF, 0xA, 3, 5, 1, 5, 7, 0xA, 0xB, 7, 0xB, 1, 9, 1, 0xB, 1, 0xD, 0xF, 8, 1 }; static const byte FLY_MAP_X[20] = { 15, 8, 11, 0, 9, 15, 3, 10, 4, 11, 15, 3, 3, 7, 12, 14, 11, 5, 7, 15 }; static const byte FLY_MAP_Y[20] = { 7, 10, 0, 8, 11, 7, 2, 10, 0, 0, 15, 3, 9, 0, 6, 14, 15, 15, 7, 15 }; void Fly::fly(int mapIndex) { if (mapIndex != -1) { Maps::Maps &maps = *g_maps; int id = FLY_MAP_ID1[mapIndex] | ((int)FLY_MAP_ID2[mapIndex] << 8); maps._mapPos.x = FLY_MAP_X[mapIndex]; maps._mapPos.y = FLY_MAP_Y[mapIndex]; maps.changeMap(id, 2); } } } // namespace Game } // namespace MM1 } // namespace MM