/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm.h" namespace MM { MMEngine *g_engine; MMEngine::MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("MightAndMagic") { g_engine = this; } bool MMEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } uint32 MMEngine::getGameID() const { return _gameDescription->gameID; } uint32 MMEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language MMEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform MMEngine::getPlatform() const { return _gameDescription->desc.platform; } bool MMEngine::getIsCD() const { return getFeatures() & ADGF_CD; } } // namespace MM