/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "mm/detection.h" #ifdef ENABLE_MM1 #include "mm/mm1/mm1.h" #endif #ifdef ENABLE_XEEN #include "mm/xeen/xeen.h" #include "mm/xeen/metaengine.h" #include "mm/xeen/worldofxeen/worldofxeen.h" #include "mm/xeen/swordsofxeen/swordsofxeen.h" #endif static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_COPY_PROTECTION, { _s("Enable copy protection"), _s("Enable any copy protection that would otherwise be bypassed by default."), "copy_protection", false, 0, 0 }, }, { GAMEOPTION_SHOW_ITEM_COSTS, { _s("Show item costs in standard inventory mode"), _s("Shows item costs in standard inventory mode, allowing the value of items to be compared"), "ShowItemCosts", false, 0, 0 } }, { GAMEOPTION_DURABLE_ARMOR, { _s("More durable armor"), _s("Armor won't break until character is at -80HP, rather than merely -10HP"), "DurableArmor", false, 0, 0 } }, { GAMEOPTION_SHOW_HP_SP_BARS, { _s("Hitpoint bars"), _s("Replace a colored gem with bars for hit points and spell points."), "ShowHpSpBars", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class MMMetaEngine : public AdvancedMetaEngine { private: /** * Gets the game Id given a target string */ static Common::String getGameId(const Common::String &target); /** * Returns true if the game is a Xeen game */ static bool isXeenGame(const Common::String &target); public: const char *getName() const override { return "mm"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const MM::MightAndMagicGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } }; bool MMMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } Common::Error MMMetaEngine::createInstance(OSystem *syst, Engine **engine, const MM::MightAndMagicGameDescription *gd) const { switch (gd->gameID) { #ifdef ENABLE_MM1 case MM::GType_MightAndMagic1: *engine = new MM::MM1::MM1Engine(syst, gd); break; #endif #ifdef ENABLE_XEEN case MM::GType_Clouds: case MM::GType_DarkSide: case MM::GType_WorldOfXeen: *engine = new MM::Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd); break; case MM::GType_Swords: *engine = new MM::Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd); break; #endif default: return Common::kUnsupportedGameidError; } return Common::kNoError; } SaveStateList MMMetaEngine::listSaves(const char *target) const { #ifdef ENABLE_XEEN if (isXeenGame(target)) // Fallback original code for Xeen return MM::Xeen::XeenMetaEngine::listSaves(this, target); #endif return AdvancedMetaEngine::listSaves(target); } SaveStateDescriptor MMMetaEngine::querySaveMetaInfos(const char *target, int slot) const { #ifdef ENABLE_XEEN if (isXeenGame(target)) // Fallback original code for Xeen return MM::Xeen::XeenMetaEngine::querySaveMetaInfos(this, target, slot); #endif return AdvancedMetaEngine::querySaveMetaInfos(target, slot); } Common::KeymapArray MMMetaEngine::initKeymaps(const char *target) const { #ifdef ENABLE_MM1 const Common::String gameId = getGameId(target); if (gameId == "mm1" || gameId == "mm1_enh") return MM::MM1::MetaEngine::initKeymaps(); #endif return Common::KeymapArray(); } Common::String MMMetaEngine::getGameId(const Common::String &target) { // Store a copy of the active domain Common::String currDomain = ConfMan.getActiveDomainName(); // Switch to the given target domain and get it's game Id ConfMan.setActiveDomain(target); Common::String gameId = ConfMan.get("gameid"); // Switch back to the original domain and return the game Id ConfMan.setActiveDomain(currDomain); return gameId; } bool MMMetaEngine::isXeenGame(const Common::String &target) { Common::String gameId = getGameId(target); if (gameId == "mm1" || gameId == "mm1_enh") return false; return true; } #if PLUGIN_ENABLED_DYNAMIC(MM) REGISTER_PLUGIN_DYNAMIC(MM, PLUGIN_TYPE_ENGINE, MMMetaEngine); #else REGISTER_PLUGIN_STATIC(MM, PLUGIN_TYPE_ENGINE, MMMetaEngine); #endif