/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/translation.h" #include "mm/detection.h" #include "mm/mm.h" static const PlainGameDescriptor MIGHT_AND_MAGIC_GAMES[] = { #ifdef ENABLE_MM1 { "mm1", "Might and Magic: Book One - Secret of the Inner Sanctum"}, { "mm1_enh", "Might and Magic: Book One - Secret of the Inner Sanctum - Enhanced"}, #endif #ifdef ENABLE_XEEN { "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" }, { "darksideofxeen", "Might and Magic V: Darkside of Xeen" }, { "worldofxeen", "Might and Magic: World of Xeen" }, { "swordsofxeen", "Might and Magic: Swords of Xeen" }, #endif { 0, 0 } }; static const DebugChannelDef DEBUG_FLAT_LIST[] = { { MM::kDebugPath, "Path", "Pathfinding debug level" }, { MM::kDebugScripts, "scripts", "Game scripts" }, { MM::kDebugGraphics, "graphics", "Graphics handling" }, { MM::kDebugSound, "sound", "Sound processing" }, DEBUG_CHANNEL_END }; #include "mm/detection_tables.h" class MMMetaEngineDetection : public AdvancedMetaEngineDetection { public: MMMetaEngineDetection() : AdvancedMetaEngineDetection(MM::GAME_DESCRIPTIONS, MIGHT_AND_MAGIC_GAMES) { _maxScanDepth = 3; } const char *getName() const override { return "mm"; } const char *getEngineName() const override { return "Might & Magic"; } const char *getOriginalCopyright() const override { return "Might And Magic games (C) 1986-1993 New World Computing, Inc."; } const DebugChannelDef *getDebugChannels() const override { return DEBUG_FLAT_LIST; } }; REGISTER_PLUGIN_STATIC(MM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MMMetaEngineDetection);