/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MADE_DETECTION_H #define MADE_DETECTION_H #include "engines/advancedDetector.h" namespace Made { enum MadeGameID { GID_RTZ = 0, GID_MANHOLE = 1, GID_LGOP2 = 2, GID_RODNEY = 3 }; enum MadeGameFeatures { GF_DEMO = 1 << 0, GF_CD = 1 << 1, GF_CD_COMPRESSED = 1 << 2, GF_FLOPPY = 1 << 3 }; struct MadeGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; #define GAMEOPTION_INTRO_MUSIC_DIGITAL GUIO_GAMEOPTIONS1 } // End of namespace Made #endif // MADE_DETECTION_H