/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "m4/platform/timer.h" #include "m4/vars.h" namespace M4 { uint32 timer_read() { return g_system->getMillis() * 60 / 1000; } uint32 timer_read_dos() { return g_system->getMillis() * 60 / 1000; } uint32 timer_read_600() { return g_system->getMillis() * 600 / 1000; } uint32 timer_read_60() { return g_system->getMillis() * 60 / 1000; } } // End of namespace M4