/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_PLATFORM_DRAW_H #define M4_PLATFORM_DRAW_H #include "m4/m4_types.h" namespace M4 { /** * Decode an 8BPP RLE encoded image */ void RLE8Decode(const uint8 *inBuff, uint8 *outBuff, uint32 pitch); /** * Given RLE data, skips over a given number of encoded lines */ uint8 *SkipRLE_Lines(uint32 linesToSkip, uint8 *rleData); /** * Returns the size of an RLE encoded image * @param data RLE data * @param pitch Image pitch * @returns Decoded image's size in bytes */ size_t RLE8Decode_Size(byte *src, int pitch); } // namespace M4 #endif