/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/algorithm.h" #include "common/textconsole.h" #include "m4/platform/draw.h" namespace M4 { void RLE8Decode(const uint8 *inBuff, uint8 *outBuff, uint32 pitch) { byte val, count; int line = 0, numY = 0; byte *destP = outBuff; for (;;) { count = *inBuff++; if (count) { // Basic run length val = *inBuff++; Common::fill(destP, destP + count, val); destP += count; } else { count = *inBuff++; if (count >= 3) { // Block of uncompressed pixels to copy Common::copy(inBuff, inBuff + count, destP); inBuff += count; destP += count; } else if (!(count & 3)) { // End of Line code ++line; destP = outBuff + line * pitch; } else if (!(count & 2)) { break; } else { // Move down by X, Y amount destP += *inBuff++; // x amount numY = *inBuff++; // y amount line += numY; destP += numY * pitch; } } } } uint8 *SkipRLE_Lines(uint32 linesToSkip, uint8 *rleData) { while (linesToSkip > 0) { if (*rleData) { // Simple RLE sequence, so skip over count and value rleData += 2; } else if (rleData[1] >= 3) { rleData += 2 + rleData[2]; } else { rleData += 2; --linesToSkip; } } return rleData; } size_t RLE8Decode_Size(byte *src, int pitch) { size_t total = 0, line = 0, y; byte count; for (;;) { count = *src++; if (count) { total += count; ++src; } else { count = *src++; if (count >= 3) { // Block of uncompressed pixels to copy total += count; src += count; } else if (!(count & 3)) { // End of Line code ++line; total = line * pitch; } else if (!(count & 2)) { break; } else { // Move down by X, Y amount total += *src++; // x amount y = *src++; // y amount line += y; total += y * pitch; } } } return total; } void RLE_Draw(Buffer *src, Buffer *dest, int32 x, int32 y) { const byte *srcP = src->data; byte *destData = dest->data + y * dest->w + x; byte *destP = destData; int destWidth = dest->w; byte count, val; int line = 0; assert(x >= 0 && y >= 0 && x < dest->w && y < dest->h); for (;;) { count = *srcP++; if (count) { // Basic run length val = *srcP++; // 0 pixels are transparent, and are skipped. Otherwise, draw pixels if (val != 0) Common::fill(destP, destP + count, val); destP += count; } else { count = *srcP++; if (count >= 3) { // Block of uncompressed pixels to copy for (; count > 0; --count, ++destP) { val = *srcP++; if (val != 0) *destP = val; } } else if (!(count & 3)) { // End of line code ++line; destP = destData + line * destWidth; } else { // Stop drawing image. Seems weird that it doesn't handle the X/Y offset // form for count & 2, but the original explicitly doesn't implement it break; } } } assert(destP <= (dest->data + dest->h * dest->stride)); } } // namespace M4