/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_METAENGINE_H #define M4_METAENGINE_H #include "graphics/surface.h" #include "engines/advancedDetector.h" #include "engines/m4/detection.h" class M4MetaEngine : public AdvancedMetaEngine { private: Common::InSaveFile *getOriginalSave(const Common::String &saveName) const; public: Graphics::Surface *_thumbnail = nullptr; public: ~M4MetaEngine() override {} const char *getName() const override; Common::Error createInstance(OSystem *syst, Engine **engine, const M4::M4GameDescription *desc) const override; /** * Determine whether the engine supports the specified MetaEngine feature. * * Used by e.g. the launcher to determine whether to enable the Load button. */ bool hasFeature(MetaEngineFeature f) const override; const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; /** * Convert the current screen contents to a thumbnail. Can be overriden by individual * engine meta engines to provide their own thumb, such as hiding any on-screen save * dialog so that it won't appear in the thumbnail. */ void getSavegameThumbnail(Graphics::Surface &thumb) override; }; #endif // M4_METAENGINE_H