/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef M4_METAENGINE_H
#define M4_METAENGINE_H
#include "graphics/surface.h"
#include "engines/advancedDetector.h"
#include "engines/m4/detection.h"
class M4MetaEngine : public AdvancedMetaEngine {
private:
Common::InSaveFile *getOriginalSave(const Common::String &saveName) const;
public:
Graphics::Surface *_thumbnail = nullptr;
public:
~M4MetaEngine() override {}
const char *getName() const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const M4::M4GameDescription *desc) const override;
/**
* Determine whether the engine supports the specified MetaEngine feature.
*
* Used by e.g. the launcher to determine whether to enable the Load button.
*/
bool hasFeature(MetaEngineFeature f) const override;
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
/**
* Convert the current screen contents to a thumbnail. Can be overriden by individual
* engine meta engines to provide their own thumb, such as hiding any on-screen save
* dialog so that it won't appear in the thumbnail.
*/
void getSavegameThumbnail(Graphics::Surface &thumb) override;
};
#endif // M4_METAENGINE_H