/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_DETECTION_H #define M4_DETECTION_H #include "engines/advancedDetector.h" namespace M4 { enum M4DebugChannels { kDebugScripts = 1, kDebugMessages, kDebugCore, }; enum M4GameType { GType_Riddle = 1, GType_Burger = 2 }; enum M4GameStyle { GStyle_Game = 0, GStyle_Demo = 1, GStyle_NonInteractiveDemo = 2 }; enum Features { kFeaturesNone = 0, kFeaturesCD = 1 << 0, kFeaturesDemo = 1 << 1, kFeaturesNonInteractiveDemo = 1 << 2 }; struct M4GameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameType; uint32 features; }; #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 } // End of namespace M4 class M4MetaEngineDetection : public AdvancedMetaEngineDetection { static const DebugChannelDef debugFlagList[]; public: M4MetaEngineDetection(); ~M4MetaEngineDetection() override {} const char *getName() const override { return "m4"; } const char *getEngineName() const override { return "M4"; } const char *getOriginalCopyright() const override { return "M4 (C) 1995-1996 Sanctuary Woods Multimedia Corporation"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; #endif // M4_DETECTION_H