/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef M4_DETECTION_H
#define M4_DETECTION_H
#include "engines/advancedDetector.h"
namespace M4 {
enum M4DebugChannels {
kDebugScripts = 1,
kDebugMessages,
kDebugCore,
};
enum M4GameType {
GType_Riddle = 1,
GType_Burger = 2
};
enum M4GameStyle {
GStyle_Game = 0,
GStyle_Demo = 1,
GStyle_NonInteractiveDemo = 2
};
enum Features {
kFeaturesNone = 0,
kFeaturesCD = 1 << 0,
kFeaturesDemo = 1 << 1,
kFeaturesNonInteractiveDemo = 1 << 2
};
struct M4GameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
int gameType;
uint32 features;
};
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
} // End of namespace M4
class M4MetaEngineDetection : public AdvancedMetaEngineDetection {
static const DebugChannelDef debugFlagList[];
public:
M4MetaEngineDetection();
~M4MetaEngineDetection() override {}
const char *getName() const override {
return "m4";
}
const char *getEngineName() const override {
return "M4";
}
const char *getOriginalCopyright() const override {
return "M4 (C) 1995-1996 Sanctuary Woods Multimedia Corporation";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
#endif // M4_DETECTION_H