/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/str-array.h" #include "common/util.h" #include "m4/detection.h" #include "m4/detection_tables.h" const DebugChannelDef M4MetaEngineDetection::debugFlagList[] = { { M4::kDebugScripts, "scripts", "Script debug level" }, { M4::kDebugMessages, "messages", "Messages debug level" }, { M4::kDebugCore, "core", "Core debug level" }, DEBUG_CHANNEL_END }; static const char *const DIRECTORY_GLOBS[] = { "goodstuf", "resource", nullptr }; M4MetaEngineDetection::M4MetaEngineDetection() : AdvancedMetaEngineDetection(M4::gameDescriptions, M4::m4Games) { _guiOptions = GUIO1(GAMEOPTION_ORIGINAL_SAVELOAD); _maxScanDepth = 2; _directoryGlobs = DIRECTORY_GLOBS; } REGISTER_PLUGIN_STATIC(M4_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, M4MetaEngineDetection);