/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "lilliput/stream.h" namespace Lilliput { ScriptStream::ScriptStream(byte *buf, int bufSize) : Common::MemoryReadStream(buf, bufSize) { _orgPtr = buf; } ScriptStream::~ScriptStream() { } void ScriptStream::writeUint16LE(int value, int relativePos) { int writePos = pos() + relativePos; assert((writePos >= 0) && (writePos + 2 < size())); Common::MemoryWriteStream tmpStream = Common::MemoryWriteStream(_orgPtr + writePos, size() - writePos); tmpStream.writeUint16LE(value); } } // End of namespace Lilliput