/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_GAMESTATE_H #define ILLUSIONS_GAMESTATE_H #include "common/file.h" #include "common/memstream.h" namespace Illusions { class GameState { public: GameState(); virtual ~GameState(); bool readState(uint32 &sceneId, uint32 &threadId); void writeState(uint32 sceneId, uint32 threadId); void read(Common::ReadStream *in); void write(Common::WriteStream *out); void deleteReadStream(); protected: uint32 _writeBufferSize; byte *_writeBuffer; Common::SeekableReadStream *_readStream; Common::WriteStream *newWriteStream(); uint32 calcWriteBufferSize(); virtual uint32 calcWriteBufferSizeInternal() = 0; virtual bool readStateInternal(Common::ReadStream *in) = 0; virtual void writeStateInternal(Common::WriteStream *out) = 0; }; } // End of namespace Illusions #endif // ILLUSIONS_GAMESTATE_H