/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_SHADOW_PC_H #define ICB_SHADOW_PC_H #include "engines/icb/common/px_common.h" #include "engines/icb/gfx/psx_pcdefines.h" #include "engines/icb/light_pc.h" #include "engines/icb/gfx/psx_pxactor.h" #include "engines/icb/gfx/psx_camera.h" #include "engines/icb/gfx/rap_api.h" #include "engines/icb/gfx/rab_api.h" #include "engines/icb/shadow.h" namespace ICB { void DrawShadow1PC(RapAPI *srap, int32 poseBone, MATRIXPC *lw, MATRIXPC *world2screen, MATRIXPC *local2world, int32 nShadows, SVECTORPC *ldirs, CVECTOR *lcolours, SVECTORPC *p_n, int32 *p_d, int32 debug, SVECTOR **shadowBox, SVECTOR *shadowBoxMin, SVECTOR *shadowBoxMax); } // End of namespace ICB #endif // #ifndef SHADOW_PC_H