/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_P4_GENERIC_PC_H #define ICB_P4_GENERIC_PC_H #include "engines/icb/non_ad_module.h" #include "engines/icb/debug_pc.h" #include "engines/icb/common/px_common.h" #include "engines/icb/common/px_anims.h" #include "common/textconsole.h" namespace ICB { // Useful typedef's for types // These are now done in px_common.h /* // Might just be int's on the PSX typedef float PXreal; // Is likely to be done using fixed-point maths on PSX typedef float PXfloat; */ // The camera typedef PCcamera PXcamera; // The animation, frame, marker typedef PXframe_PSX PXframe; typedef PXmarker_PSX PXmarker; typedef PXanim_PSX PXanim; // typedef PCactor PXactor; // Very hacky #defines for function overloading #define PXWorldToFilm WorldToFilm #define PXAngleOfVector AngleOfVector #define PXfabs fabs #define PXfmod fmod #define PXsqrt sqrt #define PXsin sin #define PXcos cos #define PXfloor floor // screen dimensions #define SCREEN_WIDTH 640 #define SCREEN_DEPTH 480 // screen coordinate limits #define SCREEN_LEFT_EDGE 0 #define SCREEN_RIGHT_EDGE SCREEN_WIDTH - 1 #define SCREEN_TOP_EDGE 0 #define SCREEN_BOTTOM_EDGE SCREEN_DEPTH - 1 // Definition and function for comparing floats. #define FLOAT_COMPARE_TOLERANCE ((float)0.000001) inline bool8 FloatsEqual(PXfloat fA, PXfloat fB, PXfloat tolerance = FLOAT_COMPARE_TOLERANCE) { return ((bool8)((fabs(fA - fB) < tolerance))); } // This is the name of a bitmap which contains a reference palette entry to be used for transparency. #define BITMAP_TRANSPARENCY_REFERENCE "transparent_ref" } // End of namespace ICB #include "engines/icb/gfx/psx_anims.h" #endif // #ifndef P4_GENERIC_PC_H