/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_NON_AD_MODULE_INCLUDED_ #define ICB_NON_AD_MODULE_INCLUDED_ #include "engines/icb/common/px_common.h" #include "engines/icb/gfx/psx_pcdefines.h" namespace ICB { struct PCcamera { char id[4]; int32 schema; MATRIX view; int32 pan; uint16 focLen; }; void WorldToFilm(const PXvector_PC &worldpos, const PCcamera &camera, bool8 &is_onfilm, PXvector_PC &filmpos); PXreal AngleOfVector(PXreal x, PXreal y); } // End of namespace ICB #endif //_NON_AD_MODULE_INCLUDED_