/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/movie_pc.h" #include "engines/icb/direct_input.h" #include "engines/icb/sound/music_manager.h" #include "engines/icb/cluster_manager_pc.h" #include "engines/icb/res_man_pc.h" #include "engines/icb/global_objects.h" #include "common/system.h" #include "common/keyboard.h" namespace ICB { // Instance our global bink handler for movies MovieManager *g_theSequenceManager; MovieManager::MovieManager() { _binkDecoder = nullptr; _x = 0; _y = 0; _fadeCounter = 255; _fadeRate = 4; _haveFaded = false; _rater = true; _haveClearedScreen = false; _loop = FALSE8; } MovieManager::~MovieManager() { kill(); } bool MovieManager::registerMovie(const char *fileName, bool8 fade, bool8 loop) { // Release any currently held sequence kill(); _x = 0; _y = 0; if (g_theMusicManager) g_theMusicManager->StopMusic(); _binkDecoder = new Video::BinkDecoder(); Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(fileName); if (!stream) { return false; } if (!_binkDecoder->loadStream(stream)) { return false; } _binkDecoder->setOutputPixelFormat(Graphics::PixelFormat(4, 8, 8, 8, 0, 16, 8, 0, 24)); if (_binkDecoder->getWidth() != SCREEN_WIDTH) { _x = (SCREEN_WIDTH / 2) - (_binkDecoder->getWidth() / 2); } if (_binkDecoder->getHeight() != SCREEN_DEPTH) { _y = (SCREEN_DEPTH / 2) - (_binkDecoder->getHeight() / 2); } // Should we fade the screen out before playing the movie if (fade) { _fadeCounter = 1; // Yes we should } else { _fadeCounter = 255; // No thanks } _haveFaded = false; _loop = loop; return true; } uint32 MovieManager::getMovieHeight() { if (!busy()) return 0; return _binkDecoder->getHeight(); } uint32 MovieManager::getMovieWidth() { if (!busy()) return 0; return _binkDecoder->getWidth(); } uint32 MovieManager::getMovieFrames() { if (!busy()) return 0; return _binkDecoder->getFrameCount(); } bool MovieManager::busy() { return _binkDecoder != nullptr; } int32 MovieManager::getFrameNumber() { if (busy()) return _binkDecoder->getCurFrame() + 1; return 0; } uint32 MovieManager::drawFrame(uint32 surface_id) { if (!_binkDecoder) { return FINISHED; } // Non-looping movies can be quit using the escape key if (Read_DI_once_keys(Common::KEYCODE_ESCAPE) && !_loop) { kill(); return FINISHED; } // Don't do bink, fade the screen if (_fadeCounter < (255 / _fadeRate)) { fadeScreen(surface_id); _haveFaded = true; return FADING; } // Have we performed a fade if (_haveFaded) { // Reassign correct surface id surface_id = working_buffer_id; _haveFaded = false; if (getFrameNumber() == 0) _binkDecoder->start(); } else { // Black out the screen before we play the movie if ((getFrameNumber() == 0) && !_haveClearedScreen) { surface_manager->Clear_surface(working_buffer_id); _haveClearedScreen = true; _binkDecoder->start(); } } // Decompress a frame const Graphics::Surface *surface = _binkDecoder->decodeNextFrame(); if (!surface || _binkDecoder->endOfVideo()) { if (_loop) { _binkDecoder->rewind(); surface = _binkDecoder->decodeNextFrame(); } else { kill(); surface_manager->Clear_surface(working_buffer_id); return FINISHED; } } if (_rater) { uint32 waitTime = _binkDecoder->getTimeToNextFrame(); g_system->delayMillis(waitTime); } // For access to buffer int32 pitch; uint8 *surface_address; // Lock the surface surface_address = surface_manager->Lock_surface(surface_id); pitch = surface_manager->Get_pitch(surface_id); uint32 height = surface_manager->Get_height(surface_id); for (int32 i = 0; i < surface->h; i++) { if (i + _y >= (int32)height) { break; } memcpy(surface_address + (i + _y) * pitch, surface->getBasePtr(0, i), MIN(surface->pitch, pitch)); } // Unlock the buffer surface_manager->Unlock_surface(surface_id); return JUSTFINE; } void MovieManager::setRate() { // Toggle if (_rater) _rater = false; else _rater = true; if (_binkDecoder) { // Mute the sound if necessary if (_rater) setVolume(GetMusicVolume()); else setVolume(0); } } void MovieManager::fadeScreen(uint32 surface_id) { // Pointer to subtractive table block uint8 subtractive[8]; // Fade by table subtractive[4] = subtractive[0] = (uint8)_fadeRate; subtractive[5] = subtractive[1] = (uint8)_fadeRate; subtractive[6] = subtractive[2] = (uint8)_fadeRate; subtractive[7] = subtractive[3] = 0; // Lock the directdraw surface uint8 *surface_address = surface_manager->Lock_surface(surface_id); uint32 pitch = surface_manager->Get_pitch(surface_id); for (uint32 lines = 0; lines < SCREEN_DEPTH; lines++) { for (int32 xPos = 0; xPos < SCREEN_WIDTH; xPos++) { // 32-bit BGRA pixel uint8 *pixel = &surface_address[xPos * 4]; // Subtract from RGB components for (int32 i = 0; i < 3; i++) { pixel[i] = MAX(0, pixel[i] - subtractive[i]); } } // Next line surface_address += pitch; } // Unlock the buffer surface_manager->Unlock_surface(surface_id); // Increment fade level (pixel shift right) _fadeCounter++; } void MovieManager::setVolume(int32 vol) { if (_binkDecoder) { float volumeConversion = Audio::Mixer::kMaxChannelVolume / 128.0f; _binkDecoder->setVolume(volumeConversion * vol); } } void MovieManager::kill() { if (_binkDecoder) { _binkDecoder->close(); delete _binkDecoder; _binkDecoder = nullptr; } // Reset blitting coordinates _x = 0; _y = 0; _fadeCounter = 255; _haveClearedScreen = false; } } // End of namespace ICB