/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/icb.h" #include "common/savefile.h" #include "common/system.h" #include "common/config-manager.h" namespace ICB { class IcbMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "icb"; } bool hasFeature(MetaEngineFeature f) const override { return false; } Common::Error createInstance(OSystem *syst, Engine **engine, const IcbGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; Common::Error IcbMetaEngine::createInstance(OSystem *syst, Engine **engine, const IcbGameDescription *gd) const { *engine = new IcbEngine(syst, gd); return Common::kNoError; } Common::KeymapArray IcbMetaEngine::initKeymaps(const char *target) const { Common::String gameId = ConfMan.get("gameid", target); if (gameId == "icb") { return ICB::IcbEngine::initKeymapsIcb(target); } else if (gameId == "eldorado") { return ICB::IcbEngine::initKeymapsEldorado(target); } return AdvancedMetaEngine::initKeymaps(target); } } // End of namespace ICB #if PLUGIN_ENABLED_DYNAMIC(ICB) REGISTER_PLUGIN_DYNAMIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine); #else REGISTER_PLUGIN_STATIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine); #endif