/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_H #define ICB_H #include "engines/advancedDetector.h" #include "engines/engine.h" #include "engines/icb/detection.h" #include "common/random.h" namespace ICB { class IcbEngine : public Engine { public: IcbEngine(OSystem *syst, const IcbGameDescription *gameDescIcb); virtual ~IcbEngine(); Common::RandomSource *getRandomSource() { return _randomSource; } static Common::Array initKeymapsIcb(const char *target); static Common::Array initKeymapsEldorado(const char *target); bool hasFeature(EngineFeature f) const override; IcbGameType getGameType() { return _gameType; } protected: // Engine APIs Common::Error run() override; private: IcbGameType _gameType; void initGfx(bool hwAccel, bool fullscreen); void mainLoop(); Common::RandomSource *_randomSource; const ADGameDescription *_gameDescription; }; extern IcbEngine *g_icb; } // End of namespace ICB #endif // ICB_H