/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_GAME_SCRIPT #define ICB_GAME_SCRIPT #include "engines/icb/common/px_common.h" namespace ICB { class _game_script { public: bool8 running_from_game_script; uint8 *buf; char cluster[ENGINE_STRING_LEN]; char fname[ENGINE_STRING_LEN]; uint32 fn_hash; uint32 cluster_hash; uint32 pc; void Restart_game_script(); bool8 Init_game_script(); void Run_to_bookmark(const char *name); void Process_game_script(); void Fetch_next_param(char *p); bool8 Running_from_gamescript(); void Fetch_next_line(); }; } // End of namespace ICB #endif