/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_D_DEBUG #define ICB_D_DEBUG #include "engines/icb/p4_generic.h" #include "engines/icb/common/px_string.h" #include "engines/icb/common/px_array.h" #include "engines/icb/debug_pc.h" namespace ICB { extern bool8 terminate_debugging; // This flag indicates whether or not the debug simulated feature is activated or not. extern bool8 debug_auto_save; // And this controls how frequently the autosave gets done. #define DEBUG_AUTO_SAVE_SKIP_CYCLES 10 #define EXCEPTION_LOG "exception_log.txt" #define PXTRY #define PXCATCH if (0) { #define PXENDCATCH } // headup switch stub mode void Headup_debug_switcher(); void Reset_headup_switcher(); } // End of namespace ICB #endif // #ifndef D_DEBUG