/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/debug.h" #include "engines/icb/mission.h" #include "engines/icb/global_objects.h" #include "engines/icb/icb.h" #include "engines/icb/breath.h" namespace ICB { mcodeFunctionReturnCodes fn_breath(int32 &result, int32 *params) { return (MS->fn_breath(result, params)); } // fn_breath(on/off,x,y,z); mcodeFunctionReturnCodes _game_session::fn_breath(int32 &, int32 *params) { M->breath.on = (uint8)params[0]; M->breath.Init(); // location is not used at the moment M->breath.position.vx = (int16)params[1]; M->breath.position.vy = (int16)params[2]; M->breath.position.vz = (int16)params[3]; return IR_CONT; } // init the breath, so we get a stream of breath.... Breath::Breath() { on = BREATH_OFF; // off as default... } // smoke // var /dt // y (height) +rand // z (out) +rand // c (colour) -const // s (size) +const // #define SMOKE_DY (6) #define SMOKE_DZ (2) #define SMOKE_DC (-2) #define SMOKE_DS (4) #define SMOKE_IY (0) #define SMOKE_IZ (0) #define SMOKE_IC (32) #define SMOKE_IS (4) #define BREATH_DY (-static_cast(g_icb->getRandomSource()->getRandomNumber(2 - 1))) #define BREATH_DZ (g_icb->getRandomSource()->getRandomNumber(4 - 1)) #define BREATH_DC (-4) #define BREATH_DS (2) #define BREATH_IY (0) #define BREATH_IZ (0) #define BREATH_IC (32) #define BREATH_IS (2) #define BREATH_WAIT_SECONDS 2 #define BREATH_WAIT (12 * BREATH_WAIT_SECONDS * BREATH_DC + BREATH_IC) // between breaths void Breath::Init() { breathEnd = (int16)(BREATH_WAIT); int32 i; for (i = 0; i < MAX_BREATH; i++) { breathStarted[i] = 0; if (on == BREATH_ON) { breathColour[i] = (int16)(breathEnd - (BREATH_DC * i)); } else { // smoke... breathColour[i] = (int16)(breathEnd - (SMOKE_DC * i)); } } // reset cycles count (smoke uses this to turn off) allStarted = 0; } // update the breath every cycle void Breath::Update() { if (on) { int32 i; int32 numberStarted; numberStarted = 0; // update each particle for (i = 0; i < MAX_BREATH; i++) { // update if (on == BREATH_ON) { breathZ[i] = (int8)(breathZ[i] + BREATH_DZ); breathY[i] = (int8)(breathY[i] + BREATH_DY); breathSize[i] += BREATH_DS; breathColour[i] += BREATH_DC; } else { // smoking breathZ[i] += SMOKE_DZ; breathY[i] += SMOKE_DY; breathSize[i] += SMOKE_DS; breathColour[i] += SMOKE_DC; } // turn off // if we have all started and we are ending and we are smoking then reset... if ((breathColour[i] <= breathEnd) && (allStarted) && (on == BREATH_SMOKE)) { breathStarted[i] = 1; } // otherwise reset it else if (breathColour[i] <= breathEnd) { // set values if (on == BREATH_ON) { breathZ[i] = BREATH_IZ; breathY[i] = BREATH_IY; breathSize[i] = BREATH_IS; breathColour[i] = BREATH_IC; } else { // smoke breathZ[i] = SMOKE_IZ; breathY[i] = SMOKE_IY; breathSize[i] = SMOKE_IS; breathColour[i] = SMOKE_IC; } // we have definitely started now! breathStarted[i] = 1; } // for testing if all on (for smoke) // to see if all have started if (breathStarted[i]) numberStarted++; } if (on == BREATH_SMOKE) { // if all have stopped and we are smoking then time to turn off if ((numberStarted == MAX_BREATH) && (allStarted)) { on = BREATH_OFF; } // if all started set it else if (numberStarted == MAX_BREATH) { allStarted = 1; // reset this field (when they are all set again we can turn off) for (i = 0; i < MAX_BREATH; i++) breathStarted[i] = 0; } } } } } // End of namespace ICB