/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#include "hpl1/penumbra-overture/MainMenu.h"
#include "common/savefile.h"
#include "hpl1/debug.h"
#include "hpl1/graphics.h"
#include "hpl1/hpl1.h"
#include "hpl1/penumbra-overture/ButtonHandler.h"
#include "hpl1/penumbra-overture/EffectHandler.h"
#include "hpl1/penumbra-overture/GraphicsHelper.h"
#include "hpl1/penumbra-overture/Init.h"
#include "hpl1/penumbra-overture/IntroStory.h"
#include "hpl1/penumbra-overture/MapHandler.h"
#include "hpl1/penumbra-overture/Player.h"
#include "hpl1/penumbra-overture/PlayerHelper.h"
#include "hpl1/penumbra-overture/SaveHandler.h"
float gfMenuFadeAmount;
bool gbMustRestart = false;
static eMainMenuState gvMenuBackStates[] = {
eMainMenuState_Exit, // eMainMenuState_Start,
eMainMenuState_Start, // eMainMenuState_NewGame,
eMainMenuState_Start, // eMainMenuState_Exit,
eMainMenuState_Start, // eMainMenuState_Continue,
eMainMenuState_Start, // eMainMenuState_Resume,
eMainMenuState_Start, // eMainMenuState_LoadGameSpot,
eMainMenuState_Start, // eMainMenuState_LoadGameAuto,
eMainMenuState_Start, // eMainMenuState_LoadGameFavorite,
eMainMenuState_Start, // eMainMenuState_Options,
eMainMenuState_Options, // eMainMenuState_OptionsGraphics,
eMainMenuState_OptionsGraphics, // eMainMenuState_OptionsGraphicsAdvanced,
eMainMenuState_Options, // eMainMenuState_OptionsControls,
eMainMenuState_Options, // eMainMenuState_OptionsGame,
eMainMenuState_Options, // eMainMenuState_OptionsSound,
eMainMenuState_OptionsControls, // eMainMenuState_OptionsKeySetupMove,
eMainMenuState_OptionsControls, // eMainMenuState_OptionsKeySetupAction,
eMainMenuState_OptionsControls, // eMainMenuState_OptionsKeySetupMisc,
eMainMenuState_Options, // eMainMenuState_GraphicsRestart,
eMainMenuState_Start, // eMainMenuState_FirstStart,
};
//////////////////////////////////////////////////////////////////////////
// WIDGET
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget::cMainMenuWidget(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize) {
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
mvPositon = cVector3f(avPos.x, avPos.y, 40);
mRect.w = avSize.x;
mRect.h = avSize.y;
mRect.x = avPos.x - mRect.w / 2;
mRect.y = avPos.y;
mbActive = true;
}
cMainMenuWidget::~cMainMenuWidget() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// MAIN BUTTON
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_MainButton::cMainMenuWidget_MainButton(cInit *apInit, const cVector3f &avPos,
const tWString &asText, eMainMenuState aNextState)
: cMainMenuWidget(apInit, avPos, cVector2f(1, 1)) {
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt", 30);
msText = asText;
mvFontSize = 35;
mbOver = false;
mfOverTimer = 0;
mfAlpha = 0;
mRect.w = mpFont->getLength(mvFontSize, msText.c_str());
mRect.h = mvFontSize.y + 8;
mRect.x = avPos.x - mRect.w / 2;
mRect.y = avPos.y + 3;
mNextState = aNextState;
msTip = _W("");
}
cMainMenuWidget_MainButton::~cMainMenuWidget_MainButton() {
}
void cMainMenuWidget_MainButton::OnUpdate(float afTimeStep) {
mfOverTimer += afTimeStep * 1.3f;
if (mbOver) {
mfAlpha += 1.8f * afTimeStep;
if (mfAlpha > 1)
mfAlpha = 1;
} else {
mfAlpha -= 1.3f * afTimeStep;
if (mfAlpha < 0)
mfAlpha = 0;
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_MainButton::OnMouseOver(bool abOver) {
mbOver = abOver;
if (abOver) {
mpInit->mpMainMenu->SetButtonTip(msTip);
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_MainButton::OnMouseDown(eMButton aButton) {
mpInit->mpMainMenu->SetState(mNextState);
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
}
//-----------------------------------------------------------------------
void cMainMenuWidget_MainButton::OnDraw() {
mpFont->draw(mvPositon, mvFontSize, cColor(0.62f + mfAlpha * 0.3f, 1), eFontAlign_Center, msText);
float fAdd = sin(mfOverTimer) * 16.0f;
if (mfAlpha > 0) {
mpFont->draw(mvPositon + cVector3f(fAdd, 0, -1), mvFontSize, cColor(0.56f, 0.35f * mfAlpha), eFontAlign_Center, msText);
mpFont->draw(mvPositon + cVector3f(-fAdd, 0, -1), mvFontSize, cColor(0.56f, 0.35f * mfAlpha), eFontAlign_Center, msText);
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// BUTTON
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Button::cMainMenuWidget_Button(cInit *apInit, const cVector3f &avPos,
const tWString &asText, eMainMenuState aNextState,
cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget(apInit, avPos, cVector2f(1, 1)) {
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt", 30);
msText = asText;
mvFontSize = avFontSize;
mbOver = false;
mAlignment = aAlignment;
mfAlpha = 0;
mfOverTimer = 0;
mRect.w = mpFont->getLength(mvFontSize, msText.c_str());
mRect.h = mvFontSize.y + 3;
mRect.y = avPos.y + 3;
if (mAlignment == eFontAlign_Center) {
mRect.x = avPos.x - mRect.w / 2;
} else if (mAlignment == eFontAlign_Left) {
mRect.x = avPos.x;
} else if (mAlignment == eFontAlign_Right) {
mRect.x = avPos.x - mRect.w;
}
mNextState = aNextState;
}
cMainMenuWidget_Button::~cMainMenuWidget_Button() {
}
void cMainMenuWidget_Button::OnUpdate(float afTimeStep) {
if (mbOver) {
mfAlpha += 1.8f * afTimeStep;
if (mfAlpha > 1)
mfAlpha = 1;
} else {
mfAlpha -= 1.3f * afTimeStep;
if (mfAlpha < 0)
mfAlpha = 0;
}
mfOverTimer += afTimeStep * 0.4f;
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Button::OnMouseOver(bool abOver) {
mbOver = abOver;
if (mbOver) {
mpInit->mpMainMenu->SetButtonTip(msTip);
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Button::OnMouseDown(eMButton aButton) {
mpInit->mpMainMenu->SetState(mNextState);
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Button::OnDraw() {
mpFont->draw(mvPositon, mvFontSize, cColor(0.62f, 1), mAlignment, msText);
if (mfAlpha > 0) {
float fX = 0.8f + sin(mfOverTimer) * 0.2f;
mpFont->draw(mvPositon + cVector3f(0, 0, 1), mvFontSize, cColor(0.9f, 0.95f, 1.0f, mfAlpha * fX), mAlignment, msText);
mpFont->draw(mvPositon + cVector3f(2, 2, -1), mvFontSize, cColor(0.1f, 0.32f, 1.0f, mfAlpha * fX), mAlignment, msText);
mpFont->draw(mvPositon + cVector3f(-2, -2, -1), mvFontSize, cColor(0.1f, 0.32f, 1.0f, mfAlpha * fX), mAlignment, msText);
mpFont->draw(mvPositon + cVector3f(3, 3, -2), mvFontSize, cColor(0.1f, 0.32f, 1.0f, mfAlpha * 0.5f * fX), mAlignment, msText);
mpFont->draw(mvPositon + cVector3f(-3, -3, -2), mvFontSize, cColor(0.1f, 0.32f, 1.0f, mfAlpha * 0.5f * fX), mAlignment, msText);
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// TEXT
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Text::cMainMenuWidget_Text(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
cMainMenuWidget *apExtra, float afMaxWidth)
: cMainMenuWidget(apInit, avPos, cVector2f(1, 1)) {
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt", 30);
mfMaxWidth = afMaxWidth;
msText = asText;
mvFontSize = avFontSize;
mAlignment = aAlignment;
mRect.w = mpFont->getLength(mvFontSize, msText.c_str());
mRect.h = mvFontSize.y + 3;
mRect.y = avPos.y + 3;
if (mAlignment == eFontAlign_Center) {
mRect.x = avPos.x - mRect.w / 2;
} else if (mAlignment == eFontAlign_Left) {
mRect.x = avPos.x;
} else if (mAlignment == eFontAlign_Right) {
mRect.x = avPos.x - mRect.w;
}
mpExtra = apExtra;
mbOver = false;
}
cMainMenuWidget_Text::~cMainMenuWidget_Text() {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Text::UpdateSize() {
mRect.w = mpFont->getLength(mvFontSize, msText.c_str());
}
void cMainMenuWidget_Text::OnDraw() {
if (mfMaxWidth <= 0)
mpFont->draw(mvPositon, mvFontSize, cColor(0.9f, 1), mAlignment, msText);
else
mpFont->drawWordWrap(mvPositon, mfMaxWidth, mvFontSize.y + 1,
mvFontSize, cColor(0.9f, 1), mAlignment, msText);
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Text::OnMouseDown(eMButton aButton) {
if (mpExtra) {
mpExtra->OnMouseDown(aButton);
}
}
void cMainMenuWidget_Text::OnMouseOver(bool abOver) {
// if(abOver == mbOver) return;
mbOver = abOver;
if (mpExtra) {
if (mpExtra->mbOver == false)
mpExtra->OnMouseOver(abOver);
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// IMAGE
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Image::cMainMenuWidget_Image(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
const tString &asImageFile, const tString &asImageMat,
const cColor &aColor)
: cMainMenuWidget(apInit, avPos, avSize) {
mpImage = mpDrawer->CreateGfxObject(asImageFile, asImageMat);
mColor = aColor;
mvSize = avSize;
}
cMainMenuWidget_Image::~cMainMenuWidget_Image() {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Image::OnDraw() {
mpDrawer->DrawGfxObject(mpImage, mvPositon, mvSize, mColor);
}
//////////////////////////////////////////////////////////////////////////
// LIST
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_List::cMainMenuWidget_List(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
cVector2f avFontSize)
: cMainMenuWidget(apInit, avPos, avSize) {
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt", 30);
mpBackGfx = mpDrawer->CreateGfxObject("effect_white.jpg", "diffalpha2d");
mpDownGfx = mpDrawer->CreateGfxObject("menu_list_down.bmp", "diffalpha2d");
mpUpGfx = mpDrawer->CreateGfxObject("menu_list_up.bmp", "diffalpha2d");
mpSlideGfx = mpDrawer->CreateGfxObject("menu_list_slide.bmp", "diffalpha2d");
mpBorderLeftGfx = mpDrawer->CreateGfxObject("menu_list_border_left.bmp", "diffalpha2d");
mpBorderTopGfx = mpDrawer->CreateGfxObject("menu_list_border_top.bmp", "diffalpha2d");
mpBorderBottomGfx = mpDrawer->CreateGfxObject("menu_list_border_bottom.bmp", "diffalpha2d");
mpSlideButtonGfx = mpDrawer->CreateGfxObject("menu_list_slider_button.bmp", "diffalpha2d");
mvFontSize = avFontSize;
mRect.x = avPos.x;
mRect.y = avPos.y;
mRect.w = avSize.x;
mRect.h = avSize.y;
mlMaxRows = (int)floor((avSize.y - 6) / (avFontSize.y + 2));
mvPosition = avPos;
mvSize = avSize;
mlSelected = -1;
mlFirstRow = 0;
mbSlideButtonPressed = false;
mfSlideButtonMove = 0;
mvLastMousePos = mpInit->mpMainMenu->GetMousePos();
}
cMainMenuWidget_List::~cMainMenuWidget_List() {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_List::OnUpdate(float afTimeStep) {
////////////////////////////////
// Slide button
// Size
float fT = (float)mlMaxRows / (float)mvEntries.size();
if (fT > 1)
fT = 1;
mfSlideButtonSize = (mvSize.y - 28) * fT;
// Pos
mfSlideButtonPos = 0;
if ((int)mvEntries.size() > mlMaxRows) {
mfSlideButtonPos = ((mvSize.y - 28) - mfSlideButtonSize) *
(float)mlFirstRow / (float)(mvEntries.size() - mlMaxRows);
}
/////////////////////////////////
// Slide button pressed
if (mbSlideButtonPressed && (int)mvEntries.size() > mlMaxRows) {
float fMinStep = ((mvSize.y - 28) - mfSlideButtonSize) / (float)mvEntries.size();
cVector2f vRelMouse = mpInit->mpMainMenu->GetMousePos() - mvLastMousePos;
mfSlideButtonMove += vRelMouse.y;
while (mfSlideButtonMove <= -fMinStep && mlFirstRow > 0) {
mlFirstRow--;
mfSlideButtonMove += fMinStep;
}
while (mfSlideButtonMove >= fMinStep && mlFirstRow < (int)mvEntries.size() - mlMaxRows) {
mlFirstRow++;
mfSlideButtonMove -= fMinStep;
}
}
mvLastMousePos = mpInit->mpMainMenu->GetMousePos();
}
//-----------------------------------------------------------------------
void cMainMenuWidget_List::OnMouseOver(bool abOver) {
if (abOver == false) {
mbSlideButtonPressed = false;
mfSlideButtonMove = 0;
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_List::OnDraw() {
mpDrawer->DrawGfxObject(mpBackGfx, mvPositon - cVector3f(0, 0, 1), mvSize, cColor(0.05f, 0.05f, 0.1f, 1));
// Up
mpDrawer->DrawGfxObject(mpUpGfx,
cVector3f(mvPositon.x + mvSize.x - 14, mvPositon.y, mvPositon.z + 1),
cVector2f(14, 14), cColor(1, 1));
// Down
mpDrawer->DrawGfxObject(mpDownGfx,
cVector3f(mvPositon.x + mvSize.x - 14, mvPositon.y + mvSize.y - 14, mvPositon.z + 1),
cVector2f(14, 14), cColor(1, 1));
// Slide
mpDrawer->DrawGfxObject(mpSlideGfx,
cVector3f(mvPositon.x + mvSize.x - 14, mvPositon.y + 14, mvPositon.z + 1),
cVector2f(14, mvSize.y - 28), cColor(1, 1));
// Border Top
mpDrawer->DrawGfxObject(mpBorderTopGfx,
cVector3f(mvPositon.x + 3, mvPositon.y, mvPositon.z + 1),
cVector2f(mvSize.x - 17, 3), cColor(1, 1));
// Border Bottom
mpDrawer->DrawGfxObject(mpBorderBottomGfx,
cVector3f(mvPositon.x + 3, mvPositon.y + mvSize.y - 3, mvPositon.z + 1),
cVector2f(mvSize.x - 17, 3), cColor(1, 1));
// Border Left
mpDrawer->DrawGfxObject(mpBorderLeftGfx,
cVector3f(mvPositon.x, mvPositon.y, mvPositon.z + 1),
cVector2f(3, mvSize.y), cColor(1, 1));
// Slider Button
cVector3f vButtonStart = cVector3f(mvPositon.x + mvSize.x - 14, mvPositon.y + 14, mvPositon.z + 2);
mpDrawer->DrawGfxObject(mpSlideButtonGfx, vButtonStart + cVector3f(0, mfSlideButtonPos, 0),
cVector2f(14, mfSlideButtonSize), cColor(1, 1));
cVector3f vPos = mvPositon + cVector3f(5, 3, 0);
for (size_t i = mlFirstRow; i < mvEntries.size(); ++i) {
if ((int)i - mlFirstRow >= mlMaxRows)
break;
if (mlSelected == (int)i) {
mpFont->draw(vPos, mvFontSize, cColor(0.95f, 1), eFontAlign_Left, mvEntries[i]);
mpDrawer->DrawGfxObject(mpBackGfx, vPos + cVector3f(0, 2, -1),
cVector2f(mvSize.x - 5, mvFontSize.y),
cColor(0.0f, 0.0f, 0.73f, 1));
} else
mpFont->draw(vPos, mvFontSize, cColor(0.7f, 1), eFontAlign_Left, mvEntries[i]);
vPos.y += mvFontSize.y + 2;
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_List::OnMouseDown(eMButton aButton) {
cVector2f vLocalMouse = mpInit->mpMainMenu->GetMousePos() -
cVector2f(mvPositon.x, mvPositon.y);
// Scrollbar
if (vLocalMouse.x > mvSize.x - 14) {
// Up Arrow
if (vLocalMouse.y <= 14) {
if (mlFirstRow > 0)
mlFirstRow--;
}
// Down Arrow
else if (vLocalMouse.y >= mvSize.y - 14) {
if (mlFirstRow < (int)mvEntries.size() - mlMaxRows)
mlFirstRow++;
}
// Press slide button
else if (vLocalMouse.y >= mfSlideButtonPos &&
vLocalMouse.y <= mfSlideButtonPos + mfSlideButtonSize) {
mbSlideButtonPressed = true;
}
}
// Entries
else {
int lSelected = mlFirstRow + (int)floor((vLocalMouse.y - 3) / (mvFontSize.y + 2));
if (lSelected < (int)mvEntries.size())
mlSelected = lSelected;
}
}
void cMainMenuWidget_List::OnMouseUp(eMButton aButton) {
mbSlideButtonPressed = false;
mfSlideButtonMove = 0;
}
//-----------------------------------------------------------------------
void cMainMenuWidget_List::AddEntry(const tWString &asText) {
mvEntries.push_back(asText);
if (mlSelected == -1 && mvEntries.size() == 1)
mlSelected = 0;
}
//-----------------------------------------------------------------------
const tWString &cMainMenuWidget_List::GetSelectedEntry() {
return mvEntries[0];
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// NEW GAME
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_NewGame::cMainMenuWidget_NewGame(cInit *apInit, const cVector3f &avPos,
const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
eGameDifficulty aDiffuculty)
: cMainMenuWidget_Button(apInit, avPos, asText,
eMainMenuState_LastEnum, avFontSize, aAlignment) {
mDiffuculty = aDiffuculty;
switch (mDiffuculty) {
case eGameDifficulty_Easy:
msTip = kTranslate("MainMenu", "TipDifficultyEasy");
break;
case eGameDifficulty_Normal:
msTip = kTranslate("MainMenu", "TipDifficultyNormal");
break;
case eGameDifficulty_Hard:
msTip = kTranslate("MainMenu", "TipDifficultyHard");
break;
default:
break;
}
}
//-----------------------------------------------------------------------
void cMainMenuWidget_NewGame::OnMouseDown(eMButton aButton) {
mpInit->mpGraphicsHelper->DrawLoadingScreen("");
mpInit->mpMainMenu->SetActive(false);
mpInit->ResetGame(true);
mpInit->mDifficulty = mDiffuculty;
if (mpInit->mbShowIntro) {
mpInit->mpIntroStory->SetActive(true);
} else {
mpInit->mpGame->GetUpdater()->SetContainer("Default");
mpInit->mpGame->GetScene()->SetDrawScene(true);
mpInit->mpMapHandler->Load(mpInit->msStartMap, mpInit->msStartLink);
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// CONTINUE
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Continue::cMainMenuWidget_Continue(cInit *apInit, const cVector3f &avPos,
const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText,
eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Continue::OnMouseDown(eMButton aButton) {
// mpInit->mpGraphicsHelper->DrawLoadingScreen("other_loading.jpg");
mpInit->mpMainMenu->SetActive(false);
tWString latestSave = mpInit->mpSaveHandler->GetLatest(_W("????:*"));
if (latestSave != _W(""))
mpInit->mpSaveHandler->LoadGameFromFile(latestSave);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// QUIT
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Quit::cMainMenuWidget_Quit(cInit *apInit, const cVector3f &avPos,
const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos,
asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Quit::OnMouseDown(eMButton aButton) {
mpInit->mpGame->Exit();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// RESUME
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Resume::cMainMenuWidget_Resume(cInit *apInit, const cVector3f &avPos,
const tWString &asText)
: cMainMenuWidget_MainButton(apInit, avPos, asText, eMainMenuState_LastEnum) {
}
//-----------------------------------------------------------------------
void cMainMenuWidget_Resume::OnMouseDown(eMButton aButton) {
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
mpInit->mpMainMenu->SetActive(false);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// LOADGAME
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
tWStringVec *gvSaveGameFileVec;
class cMainMenuWidget_SaveGameList : public cMainMenuWidget_List {
public:
cMainMenuWidget_SaveGameList(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
cVector2f avFontSize, tWString asDir, int alNum)
: cMainMenuWidget_List(apInit, avPos, avSize, avFontSize) {
msDir = asDir;
mlNum = alNum;
}
void OnDoubleClick(eMButton aButton) {
if (mlSelected < 0)
return;
tWString sFile = gvSaveGameFileVec[mlNum][mlSelected];
mpInit->mpMainMenu->SetActive(false);
mpInit->ResetGame(true);
mpInit->mpSaveHandler->LoadGameFromFile(sFile);
}
private:
tWString msDir;
int mlNum;
};
cMainMenuWidget_SaveGameList *gpSaveGameList[3] = {NULL, NULL, NULL};
class cMainMenuWidget_LoadSaveGame : public cMainMenuWidget_Button {
public:
cMainMenuWidget_LoadSaveGame(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
const tWString &asDir, int alNum)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msDir = asDir;
mlNum = alNum;
}
void OnMouseDown(eMButton aButton) {
int lSelected = gpSaveGameList[mlNum]->GetSelectedIndex();
if (lSelected < 0)
return;
tWString sFile = msDir + Common::U32String("/") + gvSaveGameFileVec[mlNum][lSelected];
mpInit->mpMainMenu->SetActive(false);
mpInit->ResetGame(true);
mpInit->mpSaveHandler->LoadGameFromFile(sFile);
}
tWString msDir;
int mlNum;
};
class cMainMenuWidget_RemoveSaveGame : public cMainMenuWidget_Button {
public:
cMainMenuWidget_RemoveSaveGame(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment,
const tWString &asDir, int alNum)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msDir = asDir;
mlNum = alNum;
}
void OnMouseDown(eMButton aButton) {
int lSelected = gpSaveGameList[mlNum]->GetSelectedIndex();
if (lSelected < 0)
return;
tWString sFile = gvSaveGameFileVec[mlNum][lSelected];
Hpl1::g_engine->removeSaveFile(sFile);
mpInit->mpMainMenu->UpdateWidgets();
}
tWString msDir;
int mlNum;
};
class cMainMenuWidget_FavoriteSaveGame : public cMainMenuWidget_Button {
public:
cMainMenuWidget_FavoriteSaveGame(cInit *apInit, const cVector3f &avPos, const tWString &asText,
cVector2f avFontSize, eFontAlign aAlignment, int alNum)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlNum = alNum;
}
void OnMouseDown(eMButton aButton) {
int lSelected = gpSaveGameList[mlNum]->GetSelectedIndex();
if (lSelected < 0)
return;
tWString originalName = gvSaveGameFileVec[mlNum][lSelected];
tWString newName = _W("favorite-") + cString::SubW(originalName, originalName.find('.') + 1);
Hpl1::logInfo(Hpl1::kDebugSaves, "adding save %S to favourites\n", newName.encode().c_str());
Common::String originalFile(Hpl1::g_engine->mapInternalSaveToFile(originalName));
Common::String newFile(Hpl1::g_engine->createSaveFile(newName));
g_engine->getSaveFileManager()->copySavefile(originalFile, newFile);
mpInit->mpMainMenu->UpdateWidgets();
}
int mlNum;
};
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// OPTIONS CONTROLS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenuWidget_Text *gpInvertMouseYText = NULL;
cMainMenuWidget_Text *gpMouseSensitivityText = NULL;
cMainMenuWidget_Text *gpToggleCrouchText = NULL;
cMainMenuWidget_Text *gpWidgetInteractModeCameraSpeedText = NULL;
cMainMenuWidget_Text *gpWidgetActionModeCameraSpeedText = NULL;
cMainMenuWidget_Text *gpWidgetWeightForceScaleText = NULL;
//-----------------------------------------------------------------------
class cMainMenuWidget_InvertMouseY : public cMainMenuWidget_Button {
public:
cMainMenuWidget_InvertMouseY(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipControlsInvertMouseY");
}
void OnMouseDown(eMButton aButton) {
mpInit->mpButtonHandler->mbInvertMouseY = !mpInit->mpButtonHandler->mbInvertMouseY;
gpInvertMouseYText->msText = mpInit->mpButtonHandler->mbInvertMouseY ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//------------------------------------------------------------
class cMainMenuWidget_MouseSensitivity : public cMainMenuWidget_Button {
public:
cMainMenuWidget_MouseSensitivity(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipControlsMouseSensitivity");
}
void OnMouseDown(eMButton aButton) {
if (aButton == eMButton_Left) {
mpInit->mpButtonHandler->mfMouseSensitivity += 0.2f;
if (mpInit->mpButtonHandler->mfMouseSensitivity > 5.0f)
mpInit->mpButtonHandler->mfMouseSensitivity = 5.0f;
} else if (aButton == eMButton_Right) {
mpInit->mpButtonHandler->mfMouseSensitivity -= 0.2f;
if (mpInit->mpButtonHandler->mfMouseSensitivity < 0.2f)
mpInit->mpButtonHandler->mfMouseSensitivity = 0.2f;
}
char sTempVec[256];
snprintf(sTempVec, 256, "%.1f", mpInit->mpButtonHandler->mfMouseSensitivity);
gpMouseSensitivityText->msText = cString::To16Char(sTempVec);
}
};
//------------------------------------------------------------
class cMainMenuWidget_ToggleCrouch : public cMainMenuWidget_Button {
public:
cMainMenuWidget_ToggleCrouch(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipControlsToggleCrouch");
}
void OnMouseDown(eMButton aButton) {
mpInit->mpButtonHandler->mbToggleCrouch = !mpInit->mpButtonHandler->mbToggleCrouch;
gpToggleCrouchText->msText = mpInit->mpButtonHandler->mbToggleCrouch ? kTranslate("MainMenu", "On")
: kTranslate("MainMenu", "Off");
}
};
//////////////////////////////////////////////////////////////////////////
// OPTIONS GAME
//////////////////////////////////////////////////////////////////////////
cMainMenuWidget_Text *gpLanguageText = NULL;
cMainMenuWidget_Text *gpSubtitlesText = NULL;
cMainMenuWidget_Text *gpSimpleSwingText = NULL;
cMainMenuWidget_Text *gpAllowQuickSaveText = NULL;
cMainMenuWidget_Text *gpDisablePersonalText = NULL;
cMainMenuWidget_Text *gpDifficultyText = NULL;
cMainMenuWidget_Text *gpFlashItemsText = NULL;
cMainMenuWidget_Text *gpShowCrossHairText = NULL;
class cMainMenuWidget_ShowCrossHair : public cMainMenuWidget_Button {
public:
cMainMenuWidget_ShowCrossHair(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = _W("");
}
void OnMouseDown(eMButton aButton) {
mpInit->mbShowCrossHair = !mpInit->mbShowCrossHair;
gpShowCrossHairText->msText = mpInit->mbShowCrossHair ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
class cMainMenuWidget_FlashItems : public cMainMenuWidget_Button {
public:
cMainMenuWidget_FlashItems(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGameFlashText");
}
void OnMouseDown(eMButton aButton) {
mpInit->mbFlashItems = !mpInit->mbFlashItems;
gpFlashItemsText->msText = mpInit->mbFlashItems ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
constexpr const char *gvDifficultyLevel[] = {"Easy", "Normal", "Hard"};
constexpr int glDifficultyLevelNum = 3;
class cMainMenuWidget_Difficulty : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Difficulty(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGameDifficulty");
}
void OnMouseDown(eMButton aButton) {
int lCurrent = (int)mpInit->mDifficulty;
if (aButton == eMButton_Left) {
lCurrent++;
if (lCurrent >= glDifficultyLevelNum)
lCurrent = 0;
} else if (aButton == eMButton_Right) {
lCurrent--;
if (lCurrent < 0)
lCurrent = glDifficultyLevelNum - 1;
}
gpDifficultyText->msText = kTranslate("MainMenu", gvDifficultyLevel[lCurrent]);
mpInit->mDifficulty = (eGameDifficulty)lCurrent;
}
};
class cMainMenuWidget_SimpleSwing : public cMainMenuWidget_Button {
public:
cMainMenuWidget_SimpleSwing(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
void OnMouseDown(eMButton aButton) {
mpInit->mbSimpleWeaponSwing = !mpInit->mbSimpleWeaponSwing;
gpSimpleSwingText->msText = mpInit->mbSimpleWeaponSwing ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
class cMainMenuWidget_AllowQuickSave : public cMainMenuWidget_Button {
public:
cMainMenuWidget_AllowQuickSave(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
void OnMouseDown(eMButton aButton) {
mpInit->mbAllowQuickSave = !mpInit->mbAllowQuickSave;
gpAllowQuickSaveText->msText = mpInit->mbAllowQuickSave ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
class cMainMenuWidget_DisablePersonal : public cMainMenuWidget_Button {
public:
cMainMenuWidget_DisablePersonal(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGameDisablePersonal");
}
void OnMouseDown(eMButton aButton) {
mpInit->mbDisablePersonalNotes = !mpInit->mbDisablePersonalNotes;
gpDisablePersonalText->msText = mpInit->mbDisablePersonalNotes ? kTranslate("MainMenu", "Off") : kTranslate("MainMenu", "On");
}
};
class cMainMenuWidget_Subtitles : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Subtitles(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGameSubtitles");
}
void OnMouseDown(eMButton aButton) {
mpInit->mbSubtitles = !mpInit->mbSubtitles;
gpSubtitlesText->msText = mpInit->mbSubtitles ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
class cMainMenuWidget_Language : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Language(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
tStringList lstStrings;
apInit->mpGame->GetResources()->GetLowLevel()->findFilesInDir(lstStrings, "config", "*.lang");
mlCurrentFile = 0;
int lIdx = 0;
for (tStringListIt it = lstStrings.begin(); it != lstStrings.end(); ++it) {
mvFiles.push_back(*it);
if (cString::ToLowerCase(apInit->msLanguageFile) ==
cString::ToLowerCase(*it)) {
mlCurrentFile = lIdx;
}
++lIdx;
}
msTip = kTranslate("MainMenu", "TipGameLanguage");
}
void OnMouseDown(eMButton aButton) {
if (aButton == eMButton_Left) {
mlCurrentFile++;
if (mlCurrentFile >= (int)mvFiles.size())
mlCurrentFile = 0;
} else if (aButton == eMButton_Right) {
mlCurrentFile--;
if (mlCurrentFile < 0)
mlCurrentFile = (int)mvFiles.size() - 1;
}
gpLanguageText->msText = cString::To16Char(cString::SetFileExt(mvFiles[mlCurrentFile], ""));
mpInit->msLanguageFile = mvFiles[mlCurrentFile];
if (mpInit->mpMapHandler->GetCurrentMapName() != "") {
gbMustRestart = true;
} else {
mpInit->mpGame->GetResources()->ClearResourceDirs();
mpInit->mpGame->GetResources()->AddResourceDir("core/programs");
mpInit->mpGame->GetResources()->AddResourceDir("core/textures");
mpInit->mpGame->GetResources()->LoadResourceDirsFile("resources.cfg");
mpInit->mpGame->GetResources()->SetLanguageFile(mpInit->msLanguageFile);
mpInit->mpMainMenu->UpdateWidgets();
}
}
Common::Array mvFiles;
int mlCurrentFile;
};
//------------------------------------------------------------
//------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// OPTIONS GRAPHICS
//////////////////////////////////////////////////////////////////////////
cMainMenuWidget_Text *gpResolutionText = NULL;
cMainMenuWidget_Text *gpPostEffectsText = NULL;
cMainMenuWidget_Text *gpBloomText = NULL;
cMainMenuWidget_Text *gpMotionBlurText = NULL;
cMainMenuWidget_Text *gpTextureQualityText = NULL;
cMainMenuWidget_Text *gpShaderQualityText = NULL;
cMainMenuWidget_Text *gpShadowsText = NULL;
cMainMenuWidget_Text *gpTextureFilterText = NULL;
cMainMenuWidget_Text *gpTextureAnisotropyText = NULL;
cMainMenuWidget_Text *gpGammaText = NULL;
cMainMenuWidget_Text *gpGammaText2 = NULL;
cMainMenuWidget_Text *gpFSAAText = NULL;
cMainMenuWidget_Text *gpDoFText = NULL;
constexpr cVector2l gvResolutions[] = {cVector2l(640, 480), cVector2l(800, 600), cVector2l(1024, 768),
cVector2l(1152, 864), cVector2l(1280, 720), cVector2l(1280, 768),
cVector2l(1280, 800), cVector2l(1280, 960), cVector2l(1280, 1024),
cVector2l(1360, 768), cVector2l(1360, 1024), cVector2l(1400, 1050),
cVector2l(1440, 900), cVector2l(1680, 1050), cVector2l(1600, 1200),
cVector2l(1920, 1080), cVector2l(1920, 1200)};
int glResolutionNum = 17;
constexpr const char *gvTextureQuality[] = {"High", "Medium", "Low"};
constexpr int glTextureQualityNum = 3;
constexpr const char *gvShaderQuality[] = {"Very Low", "Low", "Medium", "High"};
constexpr int glShaderQualityNum = 4;
cMainMenuWidget_Text *gpNoiseFilterText = NULL;
//------------------------------------------------------------
class cMainMenuWidget_Gamma : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Gamma(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment,
int alGNum)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mfMax = 3.0f;
mfMin = 0.1f;
mfStep = 0.1f;
mlGNum = alGNum;
msTip = kTranslate("MainMenu", "TipGraphicsGamma");
}
void OnMouseDown(eMButton aButton) {
mfGamma = mpInit->mpGame->GetGraphics()->GetLowLevel()->GetGammaCorrection();
if (aButton == eMButton_Left) {
mfGamma += mfStep;
if (mfGamma > mfMax)
mfGamma = mfMax;
} else if (aButton == eMButton_Right) {
mfGamma -= mfStep;
if (mfGamma < mfMin)
mfGamma = mfMin;
}
mpInit->mpGame->GetGraphics()->GetLowLevel()->SetGammaCorrection(mfGamma);
char sTempVec[256];
snprintf(sTempVec, 256, "%.1f", mfGamma);
gpGammaText->msText = cString::To16Char(sTempVec);
if (mlGNum == 1)
gpGammaText2->msText = cString::To16Char(sTempVec);
}
float mfGamma;
float mfMax;
float mfMin;
float mfStep;
int mlGNum;
};
//------------------------------------------------------------
class cMainMenuWidget_NoiseFilter : public cMainMenuWidget_Button {
public:
cMainMenuWidget_NoiseFilter(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsNoiseFilter");
}
void OnMouseDown(eMButton aButton) {
bool bX = mpInit->mpPlayer->GetNoiseFilter()->IsActive();
mpInit->mpPlayer->GetNoiseFilter()->SetActive(!bX);
gpNoiseFilterText->msText = mpInit->mpPlayer->GetNoiseFilter()->IsActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//------------------------------------------------------------
constexpr const char *gvShadowTypes[] = {"On", "Only Static", "Off"};
class cMainMenuWidget_Shadows : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Shadows(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlCurrent = apInit->mpGame->GetGraphics()->GetRenderer3D()->GetShowShadows();
msTip = kTranslate("MainMenu", "TipGraphicsShadows");
}
void OnMouseDown(eMButton aButton) {
if (aButton == eMButton_Left) {
mlCurrent++;
if (mlCurrent >= 3)
mlCurrent = 0;
} else if (aButton == eMButton_Right) {
mlCurrent--;
if (mlCurrent < 0)
mlCurrent = 2;
}
gpShadowsText->msText = kTranslate("MainMenu", gvShadowTypes[mlCurrent]);
mpInit->mpGame->GetGraphics()->GetRenderer3D()->SetShowShadows((eRendererShowShadows)mlCurrent);
}
int mlCurrent;
};
//------------------------------------------------------------
constexpr const char *gvTextureFilter[] = {"Bilinear", "Trilinear"};
class cMainMenuWidget_TextureFilter : public cMainMenuWidget_Button {
public:
cMainMenuWidget_TextureFilter(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlCurrent = apInit->mpGame->GetResources()->GetMaterialManager()->GetTextureFilter();
msTip = kTranslate("MainMenu", "TipGraphicsTextureFilter");
}
void OnMouseDown(eMButton aButton) {
if (aButton == eMButton_Left) {
mlCurrent--;
if (mlCurrent < 0)
mlCurrent = 1;
} else if (aButton == eMButton_Right) {
mlCurrent++;
if (mlCurrent > 1)
mlCurrent = 0;
}
gpTextureFilterText->msText = kTranslate("MainMenu", gvTextureFilter[mlCurrent]);
mpInit->mpGame->GetResources()->GetMaterialManager()->SetTextureFilter((eTextureFilter)mlCurrent);
}
int mlCurrent;
};
//------------------------------------------------------------
class cMainMenuWidget_TextureAnisotropy : public cMainMenuWidget_Button {
public:
cMainMenuWidget_TextureAnisotropy(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlMax = mpInit->mpGame->GetGraphics()->GetLowLevel()->GetCaps(eGraphicCaps_MaxAnisotropicFiltering);
msTip = kTranslate("MainMenu", "TipGraphicsTextureAnisotropy");
}
void OnMouseDown(eMButton aButton) {
int lX = (int)mpInit->mpGame->GetResources()->GetMaterialManager()->GetTextureAnisotropy();
if (aButton == eMButton_Left) {
lX *= 2;
if (lX > mlMax)
lX = 1;
} else if (aButton == eMButton_Right) {
lX /= 2;
if (lX < 1)
lX = mlMax;
}
if (lX != 1)
gpTextureAnisotropyText->msText = cString::To16Char(cString::ToString(lX) + "x");
else
gpTextureAnisotropyText->msText = kTranslate("MainMenu", "Off");
mpInit->mpGame->GetResources()->GetMaterialManager()->SetTextureAnisotropy((float)lX);
}
int mlMax;
};
//------------------------------------------------------------
class cMainMenuWidget_FSAA : public cMainMenuWidget_Button {
public:
cMainMenuWidget_FSAA(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlMax = 4;
msTip = kTranslate("MainMenu", "TipGraphicsFSAA");
}
void OnMouseDown(eMButton aButton) {
int lX = mpInit->mlFSAA;
if (aButton == eMButton_Left) {
if (lX == 0)
lX = 2;
else
lX *= 2;
if (lX > mlMax)
lX = 0;
} else if (aButton == eMButton_Right) {
if (lX == 2)
lX = 0;
else if (lX == 0)
lX = -1;
else
lX /= 2;
if (lX < 0)
lX = mlMax;
}
if (lX != 0)
gpFSAAText->msText = cString::To16Char(cString::ToString(lX) + "x");
else
gpFSAAText->msText = kTranslate("MainMenu", "Off");
mpInit->mlFSAA = lX;
gbMustRestart = true;
}
int mlMax;
int mlCurrent;
};
class cMainMenuWidget_DOF : public cMainMenuWidget_Button {
public:
cMainMenuWidget_DOF(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsDOF");
}
void OnMouseDown(eMButton aButton) {
bool bX = mpInit->mpEffectHandler->GetDepthOfField()->IsDisabled();
mpInit->mpEffectHandler->GetDepthOfField()->SetDisabled(!bX);
gpDoFText->msText = bX ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//------------------------------------------------------------
class cMainMenuWidget_ShaderQuality : public cMainMenuWidget_Button {
public:
cMainMenuWidget_ShaderQuality(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsShaderQuality");
}
void OnMouseDown(eMButton aButton) {
if (!Hpl1::areShadersAvailable())
return;
int lCurrent = iMaterial::GetQuality();
if (aButton == eMButton_Left) {
lCurrent++;
if (lCurrent >= glShaderQualityNum)
lCurrent = 0;
} else if (aButton == eMButton_Right) {
lCurrent--;
if (lCurrent < 0)
lCurrent = glShaderQualityNum - 1;
}
gpShaderQualityText->msText = kTranslate("MainMenu", gvShaderQuality[lCurrent]);
iMaterial::SetQuality((eMaterialQuality)lCurrent);
if (mpInit->mpMapHandler->GetCurrentMapName() != "")
gbMustRestart = true;
}
};
//------------------------------------------------------------
class cMainMenuWidget_TextureQuality : public cMainMenuWidget_Button {
public:
cMainMenuWidget_TextureQuality(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mlCurrent = apInit->mpGame->GetResources()->GetMaterialManager()->GetTextureSizeLevel();
msTip = kTranslate("MainMenu", "TipGraphicsTextureQuality");
}
void OnMouseDown(eMButton aButton) {
if (aButton == eMButton_Right) {
mlCurrent++;
if (mlCurrent >= glTextureQualityNum)
mlCurrent = 0;
} else if (aButton == eMButton_Left) {
mlCurrent--;
if (mlCurrent < 0)
mlCurrent = glTextureQualityNum - 1;
}
gpTextureQualityText->msText = kTranslate("MainMenu", gvTextureQuality[mlCurrent]);
mpInit->mpGame->GetResources()->GetMaterialManager()->SetTextureSizeLevel(mlCurrent);
gbMustRestart = true;
}
int mlCurrent;
};
//------------------------------------------------------------
class cMainMenuWidget_Resolution : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Resolution(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsResolution");
}
void OnMouseDown(eMButton aButton) {
int lCurrentNum = 0;
// get current num
for (int i = 0; i < glResolutionNum; ++i) {
if (gvResolutions[i] == mpInit->mvScreenSize) {
lCurrentNum = i;
break;
}
}
if (aButton == eMButton_Left) {
lCurrentNum++;
if (lCurrentNum >= glResolutionNum)
lCurrentNum = 0;
} else if (aButton == eMButton_Right) {
lCurrentNum--;
if (lCurrentNum < 0)
lCurrentNum = glResolutionNum - 1;
}
mpInit->mvScreenSize = gvResolutions[lCurrentNum];
char sTempVec[256];
snprintf(sTempVec, 256, "%d x %d", mpInit->mvScreenSize.x, mpInit->mvScreenSize.y);
gpResolutionText->msText = cString::To16Char(sTempVec);
gbMustRestart = true;
}
};
//-----------------------------------------------------------
class cMainMenuWidget_PostEffects : public cMainMenuWidget_Button {
public:
cMainMenuWidget_PostEffects(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsPostEffects");
}
void OnMouseDown(eMButton aButton) {
bool bX = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetActive();
mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->SetActive(!bX);
mpInit->mbPostEffects = !bX;
gpPostEffectsText->msText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//-----------------------------------------------------------
class cMainMenuWidget_Bloom : public cMainMenuWidget_Button {
public:
cMainMenuWidget_Bloom(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsBloom");
}
void OnMouseDown(eMButton aButton) {
bool bX = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetBloomActive();
mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->SetBloomActive(!bX);
gpBloomText->msText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetBloomActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//------------------------------------------------------------
class cMainMenuWidget_MotionBlur : public cMainMenuWidget_Button {
public:
cMainMenuWidget_MotionBlur(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
msTip = kTranslate("MainMenu", "TipGraphicsMotionBlur");
}
void OnMouseDown(eMButton aButton) {
bool bX = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetMotionBlurActive();
mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->SetMotionBlurActive(!bX);
gpMotionBlurText->msText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetMotionBlurActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
}
};
//------------------------------------------------------------
class cMainMenuWidget_GfxBack : public cMainMenuWidget_Button {
public:
cMainMenuWidget_GfxBack(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
void OnMouseDown(eMButton aButton) {
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
if (gbMustRestart) {
mpInit->mpMainMenu->SetState(eMainMenuState_GraphicsRestart);
gbMustRestart = false;
} else {
mpInit->mpMainMenu->SetState(eMainMenuState_Options);
}
}
};
//////////////////////////////////////////////////////////////////////////
// OPTIONS KEY CONFIG
//////////////////////////////////////////////////////////////////////////
class cMainMenuWidget_KeyButton : public cMainMenuWidget_Button {
public:
cMainMenuWidget_KeyButton(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize,
eFontAlign aAlignment, cMainMenuWidget_Text *apKeyWiget,
const tString &asActionName)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
mpKeyWidget = apKeyWiget;
msActionName = asActionName;
iAction *pAction = mpInit->mpGame->GetInput()->GetAction(asActionName);
if (pAction) {
tString sKeyName = pAction->GetInputName();
mpKeyWidget->msText = kTranslate("ButtonNames", sKeyName);
// If translation is missing, set to default
if (mpKeyWidget->msText == _W(""))
mpKeyWidget->msText = cString::To16Char(sKeyName);
} else {
mpKeyWidget->msText = kTranslate("MainMenu", "Empty");
// FatalError("Action for %s button does not exist!\n",msText.c_str());
}
mpKeyWidget->SetExtraWidget(this);
mpKeyWidget->UpdateSize();
}
void OnMouseDown(eMButton aButton) {
mpKeyWidget->msText = _W(".....");
mpInit->mpMainMenu->SetInputToAction(msActionName, mpKeyWidget);
}
void Reset() {
iAction *pAction = mpInit->mpGame->GetInput()->GetAction(msActionName);
if (pAction) {
tString sKeyName = pAction->GetInputName();
mpKeyWidget->msText = kTranslate("ButtonNames", sKeyName);
// If translation is missing, set to default
if (mpKeyWidget->msText == _W(""))
mpKeyWidget->msText = cString::To16Char(sKeyName);
mpKeyWidget->UpdateSize();
} else {
mpKeyWidget->msText = kTranslate("MainMenu", "Empty");
}
}
private:
cMainMenuWidget_Text *mpKeyWidget;
tString msActionName;
};
//------------------------------------------------------------
class cMainMenuWidget_KeyReset : public cMainMenuWidget_Button {
public:
cMainMenuWidget_KeyReset(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize,
eFontAlign aAlignment)
: cMainMenuWidget_Button(apInit, avPos, asText, eMainMenuState_LastEnum, avFontSize, aAlignment) {
}
void OnMouseDown(eMButton aButton) {
// Log("Setting deafult keys!\n");
mpInit->mpButtonHandler->SetDefaultKeys();
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupMove);
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupAction);
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupMisc);
}
private:
// cMainMenuWidget_Text *mpKeyWidget;
tString msActionName;
};
//------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMainMenu::cMainMenu(cInit *apInit) : iUpdateable("MainMenu") {
gvSaveGameFileVec = new tWStringVec[3];
mState = eMainMenuState_Start;
mpLogo = NULL;
mpBackground = NULL;
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
// Load graphics
mpGfxBlackQuad = mpDrawer->CreateGfxObject("effect_black.bmp", "diffalpha2d");
mpGfxMouse = mpDrawer->CreateGfxObject("player_crosshair_pointer.bmp", "diffalpha2d");
mpGfxRainDrop = mpDrawer->CreateGfxObject("menu_rain_drop.jpg", "diffadditive2d");
mpGfxRainSplash = mpDrawer->CreateGfxObject("menu_rain_splash.jpg", "diffadditive2d");
mpGfxSnowFlake = mpDrawer->CreateGfxObject("menu_snow_flake.jpg", "diffadditive2d");
// Init effects
mvRainDrops.resize(70);
mvRainSplashes.resize(180);
for (size_t i = 0; i < mvRainSplashes.size(); ++i) {
mvRainSplashes[i].mCol = cColor(1, 0);
mvRainSplashes[i].mpGfx = mpGfxRainSplash;
}
for (size_t i = 0; i < mvRainDrops.size(); ++i) {
mvRainDrops[i].mCol = cColor(1, 0);
mvRainDrops[i].mpGfx = mpGfxRainDrop;
}
mvSnowFlakes.resize(80);
for (size_t i = 0; i < mvSnowFlakes.size(); ++i) {
mvSnowFlakes[i].mvPos = cVector3f(cMath::RandRectf(350, 800), cMath::RandRectf(200, 550), 20);
mvSnowFlakes[i].mvVel = cVector3f(0, cMath::RandRectf(15, 40), 0);
mvSnowFlakes[i].mvSize = cMath::RandRectf(2, 10);
mvSnowFlakes[i].mpGfx = mpGfxSnowFlake;
}
// load fonts
mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt", 20, 32, 255);
mpTipFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
//////////////////////////////////
// Init widgets
mvState.resize(eMainMenuState_LastEnum);
Reset();
}
//-----------------------------------------------------------------------
cMainMenu::~cMainMenu(void) {
STLDeleteAll(mlstWidgets);
delete[] gvSaveGameFileVec;
mpDrawer->DestroyGfxObject(mpGfxBlackQuad);
mpDrawer->DestroyGfxObject(mpGfxMouse);
mpDrawer->DestroyGfxObject(mpGfxRainDrop);
mpDrawer->DestroyGfxObject(mpGfxRainSplash);
mpDrawer->DestroyGfxObject(mpGfxSnowFlake);
if (mpLogo)
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpLogo);
if (mpBackground)
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpBackground);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cMainMenu::Reset() {
mbActive = false;
mbFadeIn = false;
mfAlpha = 0;
mfFadeAmount = 0;
mbMouseIsDown = false;
mbUpdateWidgets = false;
mpCurrentActionText = NULL;
mbGameActive = false;
// Effects:
mfRainDropCount = 0;
}
//-----------------------------------------------------------------------
void cMainMenu::OnPostSceneDraw() {
mpInit->mpGraphicsHelper->ClearScreen(cColor(0, 0));
mpInit->mpGraphicsHelper->DrawTexture(mpLogo, 0, cVector3f(800, 180, 30), cColor(1, 1));
mpInit->mpGraphicsHelper->DrawTexture(mpBackground, cVector3f(0, 180, 0), cVector3f(800, 420, 0), cColor(1, 1));
////////////////////////////////
// Fade in
if (mbFadeIn) {
mpDrawer->DrawGfxObject(mpGfxBlackQuad, cVector3f(0, 0, 120), cVector2f(800, 600), cColor(1, 1 - mfFadeAmount));
}
}
//-----------------------------------------------------------------------
void cMainMenu::OnDraw() {
////////////////////////////////
// Draw widgets
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
if (pWidget->IsActive())
pWidget->OnDraw();
}
DrawBackground();
////////////////////////////
// Draw tip
if (msButtonTip != _W("")) {
mpTipFont->drawWordWrap(cVector3f(10, 570, 150), 780, 13, 12, cColor(1, 1),
eFontAlign_Left, msButtonTip);
}
////////////////////////////////
// Draw mouse
if (mpCurrentActionText)
return;
cResourceImage *pImage = mpGfxMouse->GetMaterial()->GetImage(eMaterialTexture_Diffuse);
cVector2l vSize = pImage->GetSize();
cVector2f vPosAdd(((float)vSize.x) / 2.0f, ((float)vSize.y) / 2.0f);
mpDrawer->DrawGfxObject(mpGfxMouse, cVector3f(0, 0, 100) + (mvMousePos - vPosAdd));
}
//-----------------------------------------------------------------------
static void DrawParticle(cGraphicsDrawer *apDrawer, cMainMenuParticle *apParticle) {
apDrawer->DrawGfxObject(apParticle->mpGfx,
apParticle->mvPos - apParticle->mvSize / 2,
apParticle->mvSize,
apParticle->mCol);
}
void cMainMenu::DrawBackground() {
if (mbGameActive) {
for (size_t i = 0; i < mvSnowFlakes.size(); ++i)
DrawParticle(mpDrawer, &mvSnowFlakes[i]);
} else {
for (size_t i = 0; i < mvRainDrops.size(); ++i)
DrawParticle(mpDrawer, &mvRainDrops[i]);
for (size_t i = 0; i < mvRainSplashes.size(); ++i)
DrawParticle(mpDrawer, &mvRainSplashes[i]);
}
}
//-----------------------------------------------------------------------
void cMainMenu::Update(float afTimeStep) {
if (mbFadeIn) {
if (mfFadeAmount < 1)
mfFadeAmount += 0.5f * afTimeStep;
else {
mbFadeIn = false;
mfFadeAmount = 0;
}
}
if (mbUpdateWidgets) {
mbUpdateWidgets = false;
CreateWidgets();
SetState(mState);
}
if (mpCurrentActionText) {
cInput *pInput = mpInit->mpGame->GetInput();
if (CheckForInput()) {
// Log("Creating action '%s'\n",msCurrentActionName.c_str());
iAction *pAction = pInput->InputToAction(msCurrentActionName);
mpCurrentActionText->msText = kTranslate("ButtonNames", pAction->GetInputName());
// If translation is missing, set to default
if (mpCurrentActionText->msText == _W(""))
mpCurrentActionText->msText = cString::To16Char(pAction->GetInputName());
mpCurrentActionText->UpdateSize();
tString sAction = mpInit->mpButtonHandler->GetActionName(pAction->GetInputName(), msCurrentActionName);
if (sAction != "") {
pInput->DestroyAction(sAction);
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupMove);
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupAction);
mpInit->mpMainMenu->ResetWidgets(eMainMenuState_OptionsKeySetupMisc);
}
mpCurrentActionText = NULL;
Log("Reset check for input!\n");
}
} else {
}
////////////////////////////////
// Update effect
if (mbGameActive) {
for (size_t i = 0; i < mvSnowFlakes.size(); ++i) {
cMainMenuParticle &flake = mvSnowFlakes[i];
if (flake.mvPos.y >= 600 - (150 - mvSnowFlakes[i].mvSize.x * 15)) {
mvSnowFlakes[i].mvPos = cVector3f(cMath::RandRectf(350, 800), 200, 20);
mvSnowFlakes[i].mvVel = cVector3f(0, cMath::RandRectf(15, 40), 0);
mvSnowFlakes[i].mvSize = cMath::RandRectf(2, 10);
}
flake.mvPos += flake.mvVel * afTimeStep;
flake.mvVel.x += cMath::RandRectf(-2, 2);
if (flake.mvVel.x < -25)
flake.mvVel.x = -25;
if (flake.mvVel.x > 25)
flake.mvVel.x = 25;
float fDist = cMath::Vector3Dist(flake.mvPos, cVector3f(550, 550, 20));
float fAlpha = 1 - fDist / 380;
if (fAlpha < 0)
fAlpha = 0;
flake.mCol = cColor(1, fAlpha);
}
} else {
// Rainsplashes
for (size_t i = 0; i < mvRainSplashes.size(); ++i) {
cMainMenuParticle &splash = mvRainSplashes[i];
if (splash.mCol.a <= 0) {
splash.mCol.a = 1;
float fX, fY;
if (i < 120) {
fX = cMath::RandRectf(400, 700);
fY = cMath::RandRectf(500, 550);
} else if (i < 140) {
fX = cMath::RandRectf(480, 605);
fY = cMath::RandRectf(278, 320);
} else if (i < 160) {
fX = cMath::RandRectf(360, 460);
fY = cMath::RandRectf(288, 330);
} else {
fX = cMath::RandRectf(615, 760);
fY = cMath::RandRectf(258, 310);
}
splash.mvPos = cVector3f(fX, fY, 20);
splash.mvSize = cMath::RandRectf(3, 16);
splash.mpGfx = mpGfxRainSplash;
splash.mvVel.x = cMath::RandRectf(1, 5);
} else {
splash.mCol.a -= afTimeStep * splash.mvVel.x;
if (splash.mCol.a < 0)
splash.mCol.a = 0;
}
}
// Rain drops
if (mfRainDropCount <= 0) {
for (size_t i = 0; i < mvRainDrops.size(); ++i) {
float fX = cMath::RandRectf(150, 800);
float fY = cMath::RandRectf(180, 600);
mvRainDrops[i].mvPos = cVector3f(fX, fY, 20);
mvRainDrops[i].mvSize = cMath::RandRectf(28, 34);
float fDist = cMath::Vector3Dist(mvRainDrops[i].mvPos, cVector3f(550, 400, 20));
float fAlpha = 1 - fDist / 380;
if (fAlpha < 0)
fAlpha = 0;
mvRainDrops[i].mCol = cColor(1, fAlpha);
mvRainDrops[i].mpGfx = mpGfxRainDrop;
}
mfRainDropCount = 1.0f / 37.0f;
} else {
mfRainDropCount -= afTimeStep;
}
}
////////////////////////////////
// Update buttons
msButtonTip = _W("");
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
if (pWidget->IsActive())
pWidget->OnUpdate(afTimeStep);
if (cMath::PointBoxCollision(mvMousePos, pWidget->GetRect())) {
if (pWidget->IsActive())
pWidget->OnMouseOver(true);
} else {
if (pWidget->IsActive())
pWidget->OnMouseOver(false);
}
}
}
//-----------------------------------------------------------------------
void cMainMenu::AddMousePos(const cVector2f &avRel) {
if (mpCurrentActionText)
return;
mvMousePos += avRel;
if (mvMousePos.x < 0)
mvMousePos.x = 0;
if (mvMousePos.x >= 800)
mvMousePos.x = 800;
if (mvMousePos.y < 0)
mvMousePos.y = 0;
if (mvMousePos.y >= 600)
mvMousePos.y = 600;
}
void cMainMenu::SetMousePos(const cVector2f &avPos) {
if (mpCurrentActionText)
return;
mvMousePos = avPos;
}
//-----------------------------------------------------------------------
void cMainMenu::OnMouseDown(eMButton aButton) {
if (mpCurrentActionText)
return;
////////////////////////////////
// Update buttons
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
if (cMath::PointBoxCollision(mvMousePos, pWidget->GetRect())) {
if (pWidget->IsActive()) {
pWidget->OnMouseDown(aButton);
break;
}
}
}
mbMouseIsDown = true;
}
void cMainMenu::OnMouseUp(eMButton aButton) {
if (mpCurrentActionText)
return;
////////////////////////////////
// Update buttons
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
if (cMath::PointBoxCollision(mvMousePos, pWidget->GetRect())) {
if (pWidget->IsActive())
pWidget->OnMouseUp(aButton);
}
}
mbMouseIsDown = false;
}
//-----------------------------------------------------------------------
void cMainMenu::OnMouseDoubleClick(eMButton aButton) {
if (mpCurrentActionText)
return;
////////////////////////////////
// Update buttons
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
if (cMath::PointBoxCollision(mvMousePos, pWidget->GetRect())) {
if (pWidget->IsActive())
pWidget->OnDoubleClick(aButton);
}
}
mbMouseIsDown = false;
}
//-----------------------------------------------------------------------
void cMainMenu::SetActive(bool abX) {
if (mbActive == abX)
return;
mbActive = abX;
if (mbActive) {
if (!mpInit->mbFullScreen) {
mpInit->mpGame->GetInput()->GetLowLevel()->LockInput(false);
}
mpInit->mpGame->GetUpdater()->SetContainer("MainMenu");
mpInit->mpGame->GetScene()->SetDrawScene(false);
mpInit->mpGame->GetScene()->SetUpdateMap(false);
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_MainMenu);
///////////////////////////////
// Init menu
CreateWidgets();
cSoundHandler *pSoundHandler = mpInit->mpGame->GetSound()->GetSoundHandler();
if (mpInit->mpMapHandler->GetCurrentMapName() != "") {
mpInit->mpGame->GetSound()->GetSoundHandler()->PauseAll(eSoundDest_World | eSoundDest_Gui);
mpInit->mpGame->GetSound()->GetMusicHandler()->Pause();
mbGameActive = true;
pSoundHandler->PlayGui("gui_wind1", true, 1);
} else {
mpInit->mpGame->GetSound()->GetMusicHandler()->Play("music_theme.ogg", 1, 5.0f, false);
if (pSoundHandler->IsPlaying("gui_rain1") == false)
pSoundHandler->PlayGui("gui_rain1", true, 1);
mbGameActive = false;
mbFadeIn = true;
}
bool bFirstStart = mpInit->_firstStart;
if (bFirstStart) {
SetState(eMainMenuState_FirstStart);
mLastState = eMainMenuState_FirstStart;
mpInit->_firstStart = false;
} else {
SetState(eMainMenuState_Start);
mLastState = eMainMenuState_Start;
}
gbMustRestart = false;
mpCurrentActionText = NULL;
mpLogo = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("menu_logo.jpg", false);
if (mbGameActive)
mpBackground = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("menu_background_ingame.jpg", false);
else
mpBackground = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("menu_background.jpg", false);
} else {
if (!mpInit->mbFullScreen) {
mpInit->mpGame->GetInput()->GetLowLevel()->LockInput(true);
}
cSoundHandler *pSoundHandler = mpInit->mpGame->GetSound()->GetSoundHandler();
if (mpInit->mpMapHandler->GetCurrentMapName() != "") {
if (pSoundHandler->IsPlaying("gui_wind1"))
pSoundHandler->Stop("gui_wind1");
pSoundHandler->ResumeAll(eSoundDest_World | eSoundDest_Gui);
mpInit->mpGame->GetSound()->GetMusicHandler()->Resume();
} else {
if (pSoundHandler->IsPlaying("gui_rain1"))
pSoundHandler->Stop("gui_rain1");
mpInit->mpGame->GetSound()->GetMusicHandler()->Stop(0.3f);
}
mpInit->mpGame->GetUpdater()->SetContainer("Default");
mpInit->mpGame->GetScene()->SetDrawScene(true);
mpInit->mpGame->GetScene()->SetUpdateMap(true);
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_Game);
if (mpLogo)
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpLogo);
mpLogo = NULL;
if (mpBackground)
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpBackground);
mpBackground = NULL;
}
}
//-----------------------------------------------------------------------
void cMainMenu::Exit() {
if (mpCurrentActionText) {
mpCurrentActionText = NULL;
} else if (mState == eMainMenuState_Start && mpInit->mpMapHandler->GetCurrentMapName() != "") {
SetActive(false);
} else if ((mState == eMainMenuState_OptionsGraphics ||
mState == eMainMenuState_OptionsSound ||
mState == eMainMenuState_OptionsGame) &&
gbMustRestart) {
SetState(eMainMenuState_GraphicsRestart);
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
gbMustRestart = false;
} else {
SetState(gvMenuBackStates[mState]);
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_menu_click", false, 1);
}
}
//-----------------------------------------------------------------------
void cMainMenu::OnExit() {
SetActive(false);
}
//-----------------------------------------------------------------------
void cMainMenu::SetState(eMainMenuState aState) {
mLastState = mState;
mState = aState;
// Set all widgets as not active.
tMainMenuWidgetListIt it = mlstWidgets.begin();
for (; it != mlstWidgets.end(); ++it) {
cMainMenuWidget *pWidget = *it;
pWidget->SetActive(false);
}
// Set all widgets for current state as active.
it = mvState[aState].begin();
for (; it != mvState[aState].end(); ++it) {
cMainMenuWidget *pWidget = *it;
pWidget->SetActive(true);
}
}
//-----------------------------------------------------------------------
void cMainMenu::SetInputToAction(const tString &asActionName, cMainMenuWidget_Text *apText) {
msCurrentActionName = asActionName;
mpCurrentActionText = apText;
InitCheckInput();
}
//-----------------------------------------------------------------------
void cMainMenu::InitCheckInput() {
cInput *pInput = mpInit->mpGame->GetInput();
for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
mvKeyPressed[i] = pInput->GetKeyboard()->KeyIsDown(static_cast(i));
}
for (int i = 0; i < eMButton_LastEnum; ++i) {
mvMousePressed[i] = pInput->GetMouse()->ButtonIsDown((eMButton)i);
}
}
//-----------------------------------------------------------------------
bool cMainMenu::CheckForInput() {
cInput *pInput = mpInit->mpGame->GetInput();
////////////////////
// Keyboard
for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
if (pInput->GetKeyboard()->KeyIsDown(static_cast(i))) {
if (mvKeyPressed[i] == false)
return true;
} else {
mvKeyPressed[i] = false;
}
}
////////////////////
// Mouse
for (int i = 0; i < eMButton_LastEnum; ++i) {
if (pInput->GetMouse()->ButtonIsDown((eMButton)i)) {
if (mvMousePressed[i] == false)
return true;
} else {
mvMousePressed[i] = false;
}
}
return false;
}
//-----------------------------------------------------------------------
void cMainMenu::ResetWidgets(eMainMenuState aState) {
tMainMenuWidgetListIt it = mvState[aState].begin();
for (; it != mvState[aState].end(); ++it) {
cMainMenuWidget *pWidget = *it;
pWidget->Reset();
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
class cTempFileAndData {
public:
cTempFileAndData(const tWString &asFile, const cDate &aDate) {
msFile = asFile;
mDate = aDate;
}
bool operator<(const cTempFileAndData &aA) const {
return mDate < aA.mDate;
}
bool operator>(const cTempFileAndData &aA) const {
return mDate > aA.mDate;
}
bool operator==(const cTempFileAndData &aA) const {
return mDate == aA.mDate;
}
tWString msFile;
cDate mDate;
};
typedef Hpl1::Std::set > tTempFileAndDataSet;
typedef tTempFileAndDataSet::iterator tTempFileAndDataSetIt;
//-----------------------------------------------------------------------
void cMainMenu::CreateWidgets() {
cVector3f vPos;
tWString sText;
cMainMenuWidget_Text *pTempTextWidget;
char sTempVec[256];
cVector3f vTextStart(220, 230, 40);
///////////////////////////////
// Erase all previous
STLDeleteAll(mlstWidgets);
for (size_t i = 0; i < eMainMenuState_LastEnum; ++i)
mvState[i].clear();
///////////////////////////////
// First start
//////////////////////////////
bool bFirstStart = mpInit->_firstStart;
if (bFirstStart) {
vPos = cVector3f(40, 190, 40);
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Welcome"), 15, eFontAlign_Left)));
vPos.y += 18;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Too Improve"), 15, eFontAlign_Left)));
vPos.y += 28;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "StartTip1"), 15, eFontAlign_Left)));
vPos.y += 18;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "StartTip2"), 15, eFontAlign_Left)));
vPos.y += 18;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "StartTip3"), 15, eFontAlign_Left)));
vPos.y += 28;
vPos.x = 395;
cMainMenuWidget *pGammaFirstButton = hplNew(cMainMenuWidget_Gamma, (mpInit, vPos, kTranslate("MainMenu", "Gamma:"), 20, eFontAlign_Right, 1));
AddWidgetToState(eMainMenuState_FirstStart, pGammaFirstButton);
vPos.x = 405;
snprintf(sTempVec, 256, "%.1f", mpInit->mpGame->GetGraphics()->GetLowLevel()->GetGammaCorrection());
sText = cString::To16Char(sTempVec);
gpGammaText2 = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_FirstStart, gpGammaText2);
gpGammaText2->SetExtraWidget(pGammaFirstButton);
vPos.y += 31;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Image, (mpInit,
cVector3f(250, vPos.y, 30),
cVector2f(300, 200),
"menu_gamma.bmp",
"diffalpha2d",
cColor(1, 1))));
vPos.y += 205;
// AddWidgetToState(eMainMenuState_FirstStart,hplNew( cMainMenuWidget_Text(mpInit,vPos,kTranslate("MainMenu", "StartTip4"),15,eFontAlign_Left));
// vPos.y += 28;
AddWidgetToState(eMainMenuState_FirstStart, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "OK"), eMainMenuState_Start, 20, eFontAlign_Center)));
}
///////////////////////////////
// Start menu:
//////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
if (mpInit->mpMapHandler->GetCurrentMapName() != "") {
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_Resume, (mpInit, vPos, kTranslate("MainMenu", "Resume"))));
vPos.y += 60;
} else {
tWString latestSave = mpInit->mpSaveHandler->GetLatest(_W("????:*"));
if (latestSave != _W("")) {
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_MainButton, (mpInit, vPos, kTranslate("MainMenu", "Continue"), eMainMenuState_Continue)));
vPos.y += 51;
}
}
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_MainButton, (mpInit, vPos, kTranslate("MainMenu", "New Game"), eMainMenuState_NewGame)));
vPos.y += 51;
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_MainButton, (mpInit, vPos, kTranslate("MainMenu", "Load Game"), eMainMenuState_LoadGameSpot)));
vPos.y += 51;
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_MainButton, (mpInit, vPos, kTranslate("MainMenu", "Options"), eMainMenuState_Options)));
vPos.y += 51;
AddWidgetToState(eMainMenuState_Start, hplNew(cMainMenuWidget_MainButton, (mpInit, vPos, kTranslate("MainMenu", "Exit"), eMainMenuState_Exit)));
///////////////////////////////////
// New Game
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
// AddWidgetToState(eMainMenuState_NewGame,hplNew( cMainMenuWidget_Text(mpInit,vPos,kTranslate("MainMenu","StartNewGame"),24,eFontAlign_Center));
// vPos.y += 34;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_NewGame, (mpInit, vPos, kTranslate("MainMenu", "Easy"), 24, eFontAlign_Center, eGameDifficulty_Easy)));
vPos.y += 30;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "EasyDesc"), 16, eFontAlign_Center)));
vPos.y += 42;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_NewGame, (mpInit, vPos, kTranslate("MainMenu", "Normal"), 24, eFontAlign_Center, eGameDifficulty_Normal)));
vPos.y += 30;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "NormalDesc"), 16, eFontAlign_Center)));
vPos.y += 42;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_NewGame, (mpInit, vPos, kTranslate("MainMenu", "Hard"), 24, eFontAlign_Center, eGameDifficulty_Hard)));
vPos.y += 30;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "HardDesc"), 16, eFontAlign_Center)));
vPos.y += 46;
AddWidgetToState(eMainMenuState_NewGame, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_Start, 22, eFontAlign_Center)));
///////////////////////////////////
// Continue
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
AddWidgetToState(eMainMenuState_Continue, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "ContinueLastSave"), 20, eFontAlign_Center)));
vPos.y += 34;
AddWidgetToState(eMainMenuState_Continue, hplNew(cMainMenuWidget_Continue, (mpInit, vPos, kTranslate("MainMenu", "Yes"), 20, eFontAlign_Center)));
vPos.y += 29;
AddWidgetToState(eMainMenuState_Continue, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "No"), eMainMenuState_Start, 20, eFontAlign_Center)));
///////////////////////////////////
// Load Game
///////////////////////////////////
for (size_t i = 0; i < 3; ++i) {
vPos = vTextStart; // cVector3f(400, 260, 40);
eMainMenuState state = (eMainMenuState)(eMainMenuState_LoadGameSpot + i);
///////////////////////////
// Head
AddWidgetToState(state, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Load Game"), 27, eFontAlign_Center)));
vPos.y += 42;
vPos.x -= 110;
///////////////////////////
// Buttons
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Saved Games"), eMainMenuState_LoadGameSpot, 25, eFontAlign_Center)));
vPos.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Auto Saves"), eMainMenuState_LoadGameAuto, 25, eFontAlign_Center)));
vPos.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Favorites"), eMainMenuState_LoadGameFavorite, 25, eFontAlign_Center)));
///////////////////////////
// Back
vPos.y += 150;
vPos.x += 130;
vPos.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_Start, 23, eFontAlign_Center)));
///////////////////////////
// Load type
vPos = vTextStart; // cVector3f(400, 260, 40);
vPos.y += 42;
vPos.x += 185;
tString sLoadType = "Saved Games";
if (i == 1)
sLoadType = "Auto Saves";
if (i == 2)
sLoadType = "Favorites";
AddWidgetToState(state, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", sLoadType) + _W(":"), 21, eFontAlign_Center)));
///////////////////////////
// Saved games list
// Set up
vPos = vTextStart; // cVector3f(400, 260 , 40);
vPos.y += 46 + 30;
vPos.x += 15;
tWString sDir("spot:");
if (i == 1)
sDir = _W("auto:");
else if (i == 2)
sDir = _W("favorite:");
gpSaveGameList[i] = hplNew(cMainMenuWidget_SaveGameList, (
mpInit, vPos, cVector2f(355, 170), 15, sDir, (int)i));
AddWidgetToState(state, gpSaveGameList[i]);
tTempFileAndDataSet setTempFiles;
Common::StringArray saves = Hpl1::g_engine->listInternalSaves(sDir + "*");
for (auto &s : saves) {
tWString sFile = cString::To16Char(s.c_str());
cDate date = cSaveHandler::parseDate(s);
setTempFiles.insert(cTempFileAndData(sFile, date));
}
// Go through the sorted array and add to File vector and as list entries
gvSaveGameFileVec[i].clear();
tTempFileAndDataSetIt dateIt = setTempFiles.begin();
for (; dateIt != setTempFiles.end(); ++dateIt) {
const cTempFileAndData &temp = *dateIt;
tWString sFile = temp.msFile;
gvSaveGameFileVec[i].push_back(sFile);
sFile = cString::SubW(sFile, sFile.find(':') + 1);
gpSaveGameList[i]->AddEntry(sFile);
// gpSaveGameList[i]->AddEntry(sFile);
}
///////////////////////////
// Save game buttons
vPos.y += 170;
vPos.x = vTextStart.x + 20;
AddWidgetToState(state, hplNew(cMainMenuWidget_LoadSaveGame, (mpInit, vPos, kTranslate("MainMenu", "Load"), 17, eFontAlign_Left, sDir, (int)i)));
vPos.x += 70;
if (i != 2)
AddWidgetToState(state, hplNew(cMainMenuWidget_FavoriteSaveGame, (mpInit, vPos, kTranslate("MainMenu", "Add To Favorites"), 17, eFontAlign_Left, (int)i)));
vPos.x += 205;
AddWidgetToState(state, hplNew(cMainMenuWidget_RemoveSaveGame, (mpInit, vPos, kTranslate("MainMenu", "Remove"), 17, eFontAlign_Left, sDir, (int)i)));
}
///////////////////////////////////
// Quit
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
AddWidgetToState(eMainMenuState_Exit, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "SureQuit"), 20, eFontAlign_Center)));
vPos.y += 34;
AddWidgetToState(eMainMenuState_Exit, hplNew(cMainMenuWidget_Quit, (mpInit, vPos, kTranslate("MainMenu", "Yes"), 20, eFontAlign_Center)));
vPos.y += 29;
AddWidgetToState(eMainMenuState_Exit, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "No"), eMainMenuState_Start, 20, eFontAlign_Center)));
///////////////////////////////////
// Options
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
AddWidgetToState(eMainMenuState_Options, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Controls"), eMainMenuState_OptionsControls, 25, eFontAlign_Center)));
vPos.y += 37;
AddWidgetToState(eMainMenuState_Options, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Game"), eMainMenuState_OptionsGame, 25, eFontAlign_Center)));
vPos.y += 37;
AddWidgetToState(eMainMenuState_Options, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Graphics"), eMainMenuState_OptionsGraphics, 25, eFontAlign_Center)));
vPos.y += 37;
AddWidgetToState(eMainMenuState_Options, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_Start, 25, eFontAlign_Center)));
///////////////////////////////////
// Options Controls
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
// Head
AddWidgetToState(eMainMenuState_OptionsControls, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Controls"), 25, eFontAlign_Center)));
vPos.y += 37;
// Buttons
cMainMenuWidget *pWidgetInvertMouseY = hplNew(cMainMenuWidget_InvertMouseY, (mpInit, vPos, kTranslate("MainMenu", "Invert Mouse Y:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsControls, pWidgetInvertMouseY);
vPos.y += 29;
cMainMenuWidget *pWidgetMouseSensitivity = hplNew(cMainMenuWidget_MouseSensitivity, (mpInit, vPos, kTranslate("MainMenu", "Mouse Sensitivity:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsControls, pWidgetMouseSensitivity);
vPos.y += 29;
cMainMenuWidget *pWidgetToggleCrouch = hplNew(cMainMenuWidget_ToggleCrouch, (mpInit, vPos, kTranslate("MainMenu", "Toggle Crouch:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsControls, pWidgetToggleCrouch);
vPos.y += 29;
// cMainMenuWidget *pWidgetChangeKeyConf = hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Change Key Mapping"), eMainMenuState_OptionsKeySetupMove, 20, eFontAlign_Center));
// AddWidgetToState(eMainMenuState_OptionsControls, pWidgetChangeKeyConf);
// vPos.y += 35;
AddWidgetToState(eMainMenuState_OptionsControls, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_Options, 23, eFontAlign_Center)));
// Text
vPos = cVector3f(vTextStart.x + 12, vTextStart.y + 37, vTextStart.z);
sText = mpInit->mpButtonHandler->mbInvertMouseY ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpInvertMouseYText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left, pWidgetInvertMouseY));
AddWidgetToState(eMainMenuState_OptionsControls, gpInvertMouseYText);
vPos.y += 29;
snprintf(sTempVec, 256, "%.1f", mpInit->mpButtonHandler->mfMouseSensitivity);
sText = cString::To16Char(sTempVec);
gpMouseSensitivityText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left, pWidgetMouseSensitivity));
AddWidgetToState(eMainMenuState_OptionsControls, gpMouseSensitivityText);
vPos.y += 29;
sText = mpInit->mpButtonHandler->mbToggleCrouch ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpToggleCrouchText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left, pWidgetToggleCrouch));
AddWidgetToState(eMainMenuState_OptionsControls, gpToggleCrouchText);
///////////////////////////////////
// Options Key Setup General stuff
///////////////////////////////////
for (int i = 0; i < 3; ++i) {
eMainMenuState state = (eMainMenuState)(i + eMainMenuState_OptionsKeySetupMove);
cVector3f vPos2 = vTextStart; // cVector3f(400, 260, 40);
// Head
AddWidgetToState(state, hplNew(cMainMenuWidget_Text, (mpInit, vPos2, kTranslate("MainMenu", "Configure Keys"), 25, eFontAlign_Center)));
vPos2.y += 42;
vPos2.x -= 110;
// Buttons
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos2, kTranslate("MainMenu", "Movement"), eMainMenuState_OptionsKeySetupMove, 25, eFontAlign_Center)));
vPos2.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos2, kTranslate("MainMenu", "Actions"), eMainMenuState_OptionsKeySetupAction, 25, eFontAlign_Center)));
vPos2.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos2, kTranslate("MainMenu", "Misc"), eMainMenuState_OptionsKeySetupMisc, 25, eFontAlign_Center)));
// Back
vPos2.y += 150;
vPos2.x += 130;
AddWidgetToState(state, hplNew(cMainMenuWidget_KeyReset, (mpInit, vPos2, kTranslate("MainMenu", "Reset to defaults"), 23, eFontAlign_Center)));
vPos2.y += 32;
AddWidgetToState(state, hplNew(cMainMenuWidget_Button, (mpInit, vPos2, kTranslate("MainMenu", "Back"), eMainMenuState_OptionsControls, 23, eFontAlign_Center)));
}
///////////////////////////////////
// Options Key Setup Move
///////////////////////////////////
cMainMenuWidget *pWidgetKeyButton;
float fKeyTextXAdd = 195;
// Key buttons
/*cInput *pInput = */ mpInit->mpGame->GetInput();
vPos = vTextStart; // cVector3f(400, 260, 40);
vPos.y += 46;
vPos.x += 15;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Forward:"),
18, eFontAlign_Left, pTempTextWidget, "Forward"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Backward:"),
18, eFontAlign_Left, pTempTextWidget, "Backward"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Strafe Left:"),
18, eFontAlign_Left, pTempTextWidget, "Left"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Strafe Right:"),
18, eFontAlign_Left, pTempTextWidget, "Right"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Run:"),
18, eFontAlign_Left, pTempTextWidget, "Run"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Crouch:"),
18, eFontAlign_Left, pTempTextWidget, "Crouch"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Jump:"),
18, eFontAlign_Left, pTempTextWidget, "Jump"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Lean Left:"),
18, eFontAlign_Left, pTempTextWidget, "LeanLeft"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pTempTextWidget);
pWidgetKeyButton = hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Lean Right:"),
18, eFontAlign_Left, pTempTextWidget, "LeanRight"));
AddWidgetToState(eMainMenuState_OptionsKeySetupMove, pWidgetKeyButton);
///////////////////////////////////
// Options Key Setup Action
///////////////////////////////////
// Key buttons
vPos = vTextStart; // cVector3f(400, 260, 40);
vPos.y += 46;
vPos.x += 15;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Interact:"),
18, eFontAlign_Left, pTempTextWidget, "Interact")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Examine:"),
18, eFontAlign_Left, pTempTextWidget, "Examine")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "InteractMode:"),
18, eFontAlign_Left, pTempTextWidget, "InteractMode")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Holster:"),
18, eFontAlign_Left, pTempTextWidget, "Holster")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupAction, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "LookMode:"),
18, eFontAlign_Left, pTempTextWidget, "LookMode")));
///////////////////////////////////
// Options Key Setup Misc
///////////////////////////////////
// Key buttons
vPos = vTextStart; // cVector3f(400, 260, 40);
vPos.y += 46;
vPos.x += 15;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Inventory:"),
18, eFontAlign_Left, pTempTextWidget, "Inventory")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Notebook:"),
18, eFontAlign_Left, pTempTextWidget, "NoteBook")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Pers. Notes:"),
18, eFontAlign_Left, pTempTextWidget, "PersonalNotes")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Flashlight:"),
18, eFontAlign_Left, pTempTextWidget, "Flashlight")));
vPos.y += 23;
pTempTextWidget = hplNew(cMainMenuWidget_Text, (mpInit, vPos + cVector3f(fKeyTextXAdd, 0, 0), Common::U32String(), 18, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, pTempTextWidget);
AddWidgetToState(eMainMenuState_OptionsKeySetupMisc, hplNew(cMainMenuWidget_KeyButton, (mpInit, vPos, kTranslate("MainMenu", "Glowstick:"),
18, eFontAlign_Left, pTempTextWidget, "GlowStick")));
///////////////////////////////////
// Options Game
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
// Head
AddWidgetToState(eMainMenuState_OptionsGame, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Game"), 25, eFontAlign_Center)));
vPos.y += 37;
// Buttons
cMainMenuWidget *pWidgetLanguage = hplNew(cMainMenuWidget_Language, (mpInit, vPos, kTranslate("MainMenu", "Language:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetLanguage);
vPos.y += 29;
cMainMenuWidget *pWidgetSubtitles = hplNew(cMainMenuWidget_Subtitles, (mpInit, vPos, kTranslate("MainMenu", "Subtitle:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetSubtitles);
vPos.y += 50;
cMainMenuWidget *pWidgetDifficulty = hplNew(cMainMenuWidget_Difficulty, (mpInit, vPos, kTranslate("MainMenu", "Difficulty:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetDifficulty);
vPos.y += 29;
if (mpInit->mbSimpleSwingInOptions) {
AddWidgetToState(eMainMenuState_OptionsGame, hplNew(cMainMenuWidget_SimpleSwing, (mpInit, vPos, kTranslate("MainMenu", "SimpleSwing:"), 20, eFontAlign_Right)));
vPos.y += 29;
}
// AddWidgetToState(eMainMenuState_OptionsGame,hplNew( cMainMenuWidget_AllowQuickSave(mpInit,vPos,kTranslate("MainMenu","AllowQuickSave:"),20,eFontAlign_Right));
// vPos.y += 29;
tWString sCrosshairText = kTranslate("MainMenu", "Show Crosshair:");
if (sCrosshairText == _W(""))
sCrosshairText = _W("Show Crosshair:");
cMainMenuWidget *pWidgetShowCrossHair = hplNew(cMainMenuWidget_ShowCrossHair, (mpInit, vPos, sCrosshairText, 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetShowCrossHair);
vPos.y += 29;
cMainMenuWidget *pWidgetFlashItems = hplNew(cMainMenuWidget_FlashItems, (mpInit, vPos, kTranslate("MainMenu", "FlashItems:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetFlashItems);
vPos.y += 29;
cMainMenuWidget *pWidgetDisablePersonal = hplNew(cMainMenuWidget_DisablePersonal, (mpInit, vPos, kTranslate("MainMenu", "DisablePersonal:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGame, pWidgetDisablePersonal);
vPos.y += 35;
AddWidgetToState(eMainMenuState_OptionsGame, hplNew(cMainMenuWidget_GfxBack, (mpInit, vPos, kTranslate("MainMenu", "Back"), 23, eFontAlign_Center)));
// Text
vPos = cVector3f(vTextStart.x + 12, vTextStart.y + 37, vTextStart.z);
sText = cString::To16Char(cString::SetFileExt(mpInit->msLanguageFile, ""));
gpLanguageText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpLanguageText);
gpLanguageText->SetExtraWidget(pWidgetLanguage);
vPos.y += 29;
sText = mpInit->mbSubtitles ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpSubtitlesText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpSubtitlesText);
gpSubtitlesText->SetExtraWidget(pWidgetSubtitles);
vPos.y += 25;
AddWidgetToState(eMainMenuState_OptionsGame, hplNew(cMainMenuWidget_Text, (mpInit, cVector3f(vPos - cVector3f(12, 0, 0)),
kTranslate("MainMenu", "VoiceLanguange:"), 12, eFontAlign_Right)));
AddWidgetToState(eMainMenuState_OptionsGame, hplNew(cMainMenuWidget_Text, (mpInit, cVector3f(vPos),
kTranslate("MainMenu", "SetThisToLanguageOfVoice"), 12, eFontAlign_Left)));
vPos.y += 25;
sText = kTranslate("MainMenu", gvDifficultyLevel[mpInit->mDifficulty]);
gpDifficultyText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpDifficultyText);
gpDifficultyText->SetExtraWidget(pWidgetDifficulty);
vPos.y += 29;
if (mpInit->mbSimpleSwingInOptions) {
sText = mpInit->mbSimpleWeaponSwing ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpSimpleSwingText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpSimpleSwingText);
vPos.y += 29;
}
// sText = mpInit->mbAllowQuickSave ? kTranslate("MainMenu","On") : kTranslate("MainMenu","Off");
// gpAllowQuickSaveText = hplNew( cMainMenuWidget_Text, (mpInit,vPos,sText,20,eFontAlign_Left) );
// AddWidgetToState(eMainMenuState_OptionsGame,gpAllowQuickSaveText);
// vPos.y += 29;
sText = mpInit->mbShowCrossHair ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpShowCrossHairText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpShowCrossHairText);
gpShowCrossHairText->SetExtraWidget(pWidgetShowCrossHair);
vPos.y += 29;
sText = mpInit->mbFlashItems ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpFlashItemsText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpFlashItemsText);
gpFlashItemsText->SetExtraWidget(pWidgetFlashItems);
vPos.y += 29;
sText = mpInit->mbDisablePersonalNotes ? kTranslate("MainMenu", "Off") : kTranslate("MainMenu", "On");
gpDisablePersonalText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGame, gpDisablePersonalText);
gpDisablePersonalText->SetExtraWidget(pWidgetDisablePersonal);
///////////////////////////////////
// Options Graphics
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 230, 40);
// Head
AddWidgetToState(eMainMenuState_OptionsGraphics, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Graphics"), 25, eFontAlign_Center)));
vPos.y += 37;
/*AddWidgetToState(eMainMenuState_OptionsGraphics,hplNew( cMainMenuWidget_Image, (mpInit,
cVector3f(400,vPos.y,30),
cVector2f(200,150),
"menu_gamma.bmp",
"diffalpha2d",
cColor(1,1))) );
//Buttons
vPos.x -= 130;*/
cMainMenuWidget *pWidgetResolution = hplNew(cMainMenuWidget_Resolution, (mpInit, vPos, kTranslate("MainMenu", "Resolution:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphics, pWidgetResolution);
vPos.y += 29;
cMainMenuWidget *pWidgetNoiseFilter = hplNew(cMainMenuWidget_NoiseFilter, (mpInit, vPos, kTranslate("MainMenu", "Noise Filter:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphics, pWidgetNoiseFilter);
vPos.y += 29;
cMainMenuWidget *pWidgetBloom = hplNew(cMainMenuWidget_Bloom, (mpInit, vPos, kTranslate("MainMenu", "Bloom:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphics, pWidgetBloom);
vPos.y += 29;
cMainMenuWidget *pWidgetGamma = hplNew(cMainMenuWidget_Gamma, (mpInit, vPos, kTranslate("MainMenu", "Gamma:"), 20, eFontAlign_Right, 0));
AddWidgetToState(eMainMenuState_OptionsGraphics, pWidgetGamma);
vPos.y += 29;
cMainMenuWidget *pWidgetShaderQuality = hplNew(cMainMenuWidget_ShaderQuality, (mpInit, vPos, kTranslate("MainMenu", "Shader Quality:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphics, pWidgetShaderQuality);
// vPos.x = 400;
// vPos.y = 230 + 150;
vPos.y += 35;
AddWidgetToState(eMainMenuState_OptionsGraphics, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Advanced"), eMainMenuState_OptionsGraphicsAdvanced, 23, eFontAlign_Center)));
vPos.y += 35;
AddWidgetToState(eMainMenuState_OptionsGraphics, hplNew(cMainMenuWidget_GfxBack, (mpInit, vPos, kTranslate("MainMenu", "Back"), 23, eFontAlign_Center)));
// Text
vPos = cVector3f(vTextStart.x + 12, vTextStart.y + 37, vTextStart.z);
snprintf(sTempVec, 256, "%d x %d", mpInit->mvScreenSize.x, mpInit->mvScreenSize.y);
sText = cString::To16Char(sTempVec);
gpResolutionText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphics, gpResolutionText);
gpResolutionText->SetExtraWidget(pWidgetResolution);
vPos.y += 29;
sText = mpInit->mpPlayer->GetNoiseFilter()->IsActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpNoiseFilterText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphics, gpNoiseFilterText);
gpNoiseFilterText->SetExtraWidget(pWidgetNoiseFilter);
vPos.y += 29;
sText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetBloomActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpBloomText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphics, gpBloomText);
gpBloomText->SetExtraWidget(pWidgetBloom);
vPos.y += 29;
snprintf(sTempVec, 256, "%.1f", mpInit->mpGame->GetGraphics()->GetLowLevel()->GetGammaCorrection());
sText = cString::To16Char(sTempVec);
gpGammaText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphics, gpGammaText);
gpGammaText->SetExtraWidget(pWidgetGamma);
vPos.y += 29;
sText = kTranslate("MainMenu", gvShaderQuality[iMaterial::GetQuality()]);
gpShaderQualityText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphics, gpShaderQualityText);
gpShaderQualityText->SetExtraWidget(pWidgetShaderQuality);
///////////////////////////////////
// Options Advanced Graphics
///////////////////////////////////
vPos = vTextStart + cVector3f(40, 0, 0); // cVector3f(400, 260, 40);
// Head
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "Advanced Graphics"), 25, eFontAlign_Center)));
vPos.y += 37;
// Buttons
cMainMenuWidget *pTextureQualityButton = hplNew(cMainMenuWidget_TextureQuality, (mpInit, vPos, kTranslate("MainMenu", "Texture Quality:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pTextureQualityButton);
vPos.y += 29;
cMainMenuWidget *pShadowsButton = hplNew(cMainMenuWidget_Shadows, (mpInit, vPos, kTranslate("MainMenu", "Shadows:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pShadowsButton);
vPos.y += 29;
cMainMenuWidget *pPostEffectsButton = hplNew(cMainMenuWidget_PostEffects, (mpInit, vPos, kTranslate("MainMenu", "Post Effects:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pPostEffectsButton);
vPos.y += 29;
cMainMenuWidget *pMotionBlurButton = hplNew(cMainMenuWidget_MotionBlur, (mpInit, vPos, kTranslate("MainMenu", "Motion Blur:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pMotionBlurButton);
vPos.y += 29;
cMainMenuWidget *pTextureFilterButton = hplNew(cMainMenuWidget_TextureFilter, (mpInit, vPos, kTranslate("MainMenu", "Texture Filter:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pTextureFilterButton);
vPos.y += 29;
cMainMenuWidget *pTextureAnisotropyButton = hplNew(cMainMenuWidget_TextureAnisotropy, (mpInit, vPos, kTranslate("MainMenu", "Anisotropy:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pTextureAnisotropyButton);
vPos.y += 29;
cMainMenuWidget *pFSAAButton = hplNew(cMainMenuWidget_FSAA, (mpInit, vPos, kTranslate("MainMenu", "Anti-Aliasing:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pFSAAButton);
vPos.y += 29;
cMainMenuWidget *pDOFButton = hplNew(cMainMenuWidget_DOF, (mpInit, vPos, kTranslate("MainMenu", "Depth of Field:"), 20, eFontAlign_Right));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, pDOFButton);
vPos.y += 35;
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_OptionsGraphics, 23, eFontAlign_Center)));
// Text
vPos = cVector3f(vTextStart.x + 12, vTextStart.y + 37, vTextStart.z) + cVector3f(40, 0, 0);
sText = kTranslate("MainMenu", gvTextureQuality[mpInit->mpGame->GetResources()->GetMaterialManager()->GetTextureSizeLevel()]);
gpTextureQualityText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpTextureQualityText);
gpTextureQualityText->SetExtraWidget(pTextureQualityButton);
vPos.y += 29;
sText = kTranslate("MainMenu", gvShadowTypes[mpInit->mpGame->GetGraphics()->GetRenderer3D()->GetShowShadows()]);
gpShadowsText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpShadowsText);
gpShadowsText->SetExtraWidget(pShadowsButton);
vPos.y += 29;
sText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpPostEffectsText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpPostEffectsText);
gpPostEffectsText->SetExtraWidget(pPostEffectsButton);
vPos.y += 29;
sText = mpInit->mpGame->GetGraphics()->GetRendererPostEffects()->GetMotionBlurActive() ? kTranslate("MainMenu", "On") : kTranslate("MainMenu", "Off");
gpMotionBlurText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpMotionBlurText);
gpMotionBlurText->SetExtraWidget(pMotionBlurButton);
vPos.y += 29;
sText = kTranslate("MainMenu", gvTextureFilter[mpInit->mpGame->GetResources()->GetMaterialManager()->GetTextureFilter()]);
gpTextureFilterText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpTextureFilterText);
gpTextureFilterText->SetExtraWidget(pTextureFilterButton);
vPos.y += 29;
int lAniDeg = (int)mpInit->mpGame->GetResources()->GetMaterialManager()->GetTextureAnisotropy();
if (lAniDeg != 1)
sText = cString::To16Char(cString::ToString(lAniDeg) + "x");
else
sText = kTranslate("MainMenu", "Off");
gpTextureAnisotropyText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpTextureAnisotropyText);
gpTextureAnisotropyText->SetExtraWidget(pTextureAnisotropyButton);
vPos.y += 29;
int lFSAA = mpInit->mlFSAA;
if (lFSAA != 0)
sText = cString::To16Char(cString::ToString(lFSAA) + "x");
else
sText = kTranslate("MainMenu", "Off");
gpFSAAText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpFSAAText);
gpFSAAText->SetExtraWidget(pFSAAButton);
vPos.y += 29;
sText = mpInit->mpEffectHandler->GetDepthOfField()->IsDisabled() ? kTranslate("MainMenu", "Off") : kTranslate("MainMenu", "On");
gpDoFText = hplNew(cMainMenuWidget_Text, (mpInit, vPos, sText, 20, eFontAlign_Left));
AddWidgetToState(eMainMenuState_OptionsGraphicsAdvanced, gpDoFText);
gpDoFText->SetExtraWidget(pDOFButton);
///////////////////////////////////
// Graphics Restart
///////////////////////////////////
vPos = vTextStart; // cVector3f(400, 260, 40);
AddWidgetToState(eMainMenuState_GraphicsRestart, hplNew(cMainMenuWidget_Text, (mpInit, vPos, kTranslate("MainMenu", "GraphicsRestart"), 16, eFontAlign_Center,
NULL, 400)));
vPos.y += 42;
AddWidgetToState(eMainMenuState_GraphicsRestart, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "OK"), eMainMenuState_Options, 22, eFontAlign_Center)));
}
//-----------------------------------------------------------------------
void cMainMenu::AddWidgetToState(eMainMenuState aState, cMainMenuWidget *apWidget) {
mlstWidgets.push_back(apWidget);
mvState[aState].push_back(apWidget);
}
//---------------------------------------------------------------------