/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HPL1_DETECTION_H #define HPL1_DETECTION_H #include "engines/advancedDetector.h" namespace Hpl1 { extern const PlainGameDescriptor GAME_NAMES[]; extern const ADGameDescription GAME_DESCRIPTIONS[]; } // namespace Hpl1 class Hpl1MetaEngineDetection : public AdvancedMetaEngineDetection { static const DebugChannelDef debugFlagList[]; public: Hpl1MetaEngineDetection(); ~Hpl1MetaEngineDetection() override {} const char *getName() const override { return "hpl1"; } const char *getEngineName() const override { return "HPL1"; } const char *getOriginalCopyright() const override { return "HPL1 (C) Frictional Games AB"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; #endif