/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "groovie/groovie.h" #include "groovie/saveload.h" #include "common/system.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "engines/advancedDetector.h" #include "groovie/detection.h" namespace Groovie { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_T7G_FAST_MOVIE_SPEED, { _s("Fast movie speed"), _s("Play movies at an increased speed"), "fast_movie_speed", false, 0, 0 } }, { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false, 0, 0 } }, { GAMEOPTION_EASIER_AI, { _s("Easier AI"), _s("Decrease the difficulty of AI puzzles"), "easier_ai", false, 0, 0 } }, { GAMEOPTION_EASIER_AI_DEFAULT, { _s("Easier AI"), _s("Decrease the difficulty of AI puzzles"), "easier_ai", true, 0, 0 } }, { GAMEOPTION_FINAL_HOUR, { _s("Updated Credits Music"), _s("Play the song The Final Hour during the credits instead of reusing MIDI songs"), "credits_music", false, 0, 0 } }, { GAMEOPTION_SLIMHOTSPOTS, { _s("Slim Left/Right Hotspots"), _s("Shrinks the hotspots on the left and right sides for exiting puzzles"), "slim_hotspots", true, 0, 0 } }, { GAMEOPTION_SPEEDRUN, { _s("Speedrun Mode"), _s("Affects the controls for fast forwarding the game"), "speedrun_mode", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class GroovieMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "groovie"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } Common::Error createInstance(OSystem *syst, Engine **engine, const GroovieGameDescription *gd) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; int getAutosaveSlot() const override; Common::KeymapArray initKeymaps(const char *target) const override; }; Common::Error GroovieMetaEngine::createInstance(OSystem *syst, Engine **engine, const GroovieGameDescription *gd) const { #ifndef ENABLE_GROOVIE2 if (gd->version != kGroovieT7G) return Common::Error(Common::kUnsupportedGameidError, _s("GroovieV2 support is not compiled in")); #endif *engine = new GroovieEngine(syst,gd); return Common::kNoError; } bool GroovieMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSimpleSavesNames) || (f == kSavesSupportMetaInfo); } SaveStateList GroovieMetaEngine::listSaves(const char *target) const { return SaveLoad::listValidSaves(target); } int GroovieMetaEngine::getMaximumSaveSlot() const { return SaveLoad::getMaximumSlot(); } bool GroovieMetaEngine::removeSaveState(const char *target, int slot) const { if (!SaveLoad::isSlotValid(slot)) { // Invalid slot, do nothing return false; } Common::String filename = SaveLoad::getSlotSaveName(target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor GroovieMetaEngine::querySaveMetaInfos(const char *target, int slot) const { SaveStateDescriptor desc; Common::InSaveFile *savefile = SaveLoad::openForLoading(target, slot, &desc); delete savefile; return desc; } int GroovieMetaEngine::getAutosaveSlot() const { return GroovieEngine::AUTOSAVE_SLOT; } Common::KeymapArray GroovieMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Groovie; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "groovie-engine", _("Groovie engine")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("SKIPORFAST", _("Skip or fast forward scene")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_X"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } } // End of namespace Groovie #if PLUGIN_ENABLED_DYNAMIC(GROOVIE) REGISTER_PLUGIN_DYNAMIC(GROOVIE, PLUGIN_TYPE_ENGINE, Groovie::GroovieMetaEngine); #else REGISTER_PLUGIN_STATIC(GROOVIE, PLUGIN_TYPE_ENGINE, Groovie::GroovieMetaEngine); #endif