/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GROOVIE_GROOVIE_H #define GROOVIE_GROOVIE_H #include "groovie/debug.h" #include "groovie/font.h" #include "engines/engine.h" #include "graphics/pixelformat.h" #include "groovie/detection.h" namespace Common { class MacResManager; } /** * This is the namespace of the Groovie engine. * * Status of this engine: This engine supports both versions of the Groovie * game engine. The 7th Guest uses the first revision of Groovie, and is * now fully completable. All remaining Groovie games use V2 of the engine, * which is under slow development. * * Games using this engine: * - The 7th Guest (completable) * - The 11th Hour * - Clandestiny * - Uncle Henry's Playhouse * - Tender Loving Care */ namespace Groovie { class GraphicsMan; class GrvCursorMan; class MusicPlayer; class ResMan; class Script; class VideoPlayer; enum DebugLevels { kDebugVideo = 1, kDebugResource, kDebugScript, kDebugUnknown, kDebugHotspots, kDebugCursor, kDebugMIDI, kDebugScriptvars, kDebugLogic, kDebugFast, //kDebugTlcGame, }; /** * This enum reflects the available movie speed settings: * - Normal: play videos at a normal speed * - Fast: play videos with audio at a fast speed. Videos without audio, * like teeth animations, are played at their regular speed to avoid * audio sync issues */ enum GameSpeed { kGroovieSpeedNormal, kGroovieSpeedFast }; enum GROOVIEAction { kActionNone, kActionSkip }; #define MAX_SAVES 25 struct GroovieGameDescription; struct SoundQueueEntry { Common::SeekableReadStream *_file; uint32 _loops; }; class SoundEffectQueue { public: SoundEffectQueue(); void setVM(GroovieEngine *vm); void queue(Common::SeekableReadStream *soundfile, uint32 loops); void tick(); void stopAll(); protected: void deleteFile(); VideoPlayer *_player; GroovieEngine *_vm; Common::Queue _queue; Common::SeekableReadStream *_file; }; class GroovieEngine : public Engine { public: static const int AUTOSAVE_SLOT; GroovieEngine(OSystem *syst, const GroovieGameDescription *gd); ~GroovieEngine() override; Common::Platform getPlatform() const; EngineVersion getEngineVersion() const; int getAutosaveSlot() const override; bool canLaunchLoad() const; bool isDemo() const; protected: // Engine APIs Common::Error run() override; void pauseEngineIntern(bool pause) override; bool hasFeature(EngineFeature f) const override; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override; void syncSoundSettings() override; public: void waitForInput(); bool isWaitingForInput() { return _waitingForInput; } Graphics::PixelFormat _pixelFormat; bool _spookyMode; Script *_script; ResMan *_resMan; GrvCursorMan *_grvCursorMan; VideoPlayer *_videoPlayer; SoundEffectQueue _soundQueue; MusicPlayer *_musicPlayer; GraphicsMan *_graphicsMan; const Graphics::Font *_font; Common::MacResManager *_macResFork; GameSpeed _modeSpeed; private: const GroovieGameDescription *_gameDescription; bool _waitingForInput; T7GFont _sphinxFont; }; } // End of namespace Groovie #endif // GROOVIE_GROOVIE_H