/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_BLOCKY16_H #define GRIM_BLOCKY16_H #include "common/scummsys.h" namespace Grim { class Blocky16 { private: byte *_deltaBufs[2]; byte *_deltaBuf; byte *_curBuf; int32 _prevSeqNb; int _lastTableWidth; const byte *_d_src, *_paramPtr, *_param6_7Ptr; int _d_pitch; int32 _offset1, _offset2; byte *_tableBig; byte *_tableSmall; int16 _table[256]; int32 _frameSize; int _offset; int _width, _height; int _blocksWidth, _blocksHeight; void makeTablesInterpolation(int param); void makeTables47(int width); void level1(byte *d_dst); void level2(byte *d_dst); void level3(byte *d_dst); void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr, const byte *param6_7_ptr); public: Blocky16(); ~Blocky16(); void init(int width, int height); void deinit(); void decode(byte *dst, const byte *src); }; } // end of namespace Grim #endif