/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/grim.h" #include "engines/grim/savegame.h" #include "engines/grim/emi/emi.h" #include "common/system.h" #include "common/savefile.h" #include "common/translation.h" #include "common/config-manager.h" namespace Grim { static const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_LOAD_DATAUSR, { _s("Load user patch (unsupported)"), _s("Load an user patch. Please note that the ScummVM team doesn't provide support for using such patches."), "datausr_load", false, 0, 0 } }, { GAMEOPTION_SHOW_FPS, { _s("Show FPS"), _s("Show the current FPS-rate, while you play."), "show_fps", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class GrimMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "grim"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return gameGuiOptions; } Common::Error createInstance(OSystem *syst, Engine **engine, const Grim::GrimGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; Common::KeymapArray initKeymaps(const char *target) const override; SaveStateList listSaves(const char *target) const override; }; Common::Error GrimMetaEngine::createInstance(OSystem *syst, Engine **engine, const Grim::GrimGameDescription *desc) const { const GrimGameDescription *gd = (const GrimGameDescription *)desc; if (gd->gameType == GType_MONKEY4) { #ifdef ENABLE_MONKEY4 *engine = new EMIEngine(syst, gd->desc.flags, gd->gameType, gd->desc.platform, gd->desc.language); #else return Common::Error(Common::kUnsupportedGameidError, _s("Escape from Monkey Island support is not compiled in")); #endif } else { *engine = new GrimEngine(syst, gd->desc.flags, gd->gameType, gd->desc.platform, gd->desc.language); } return Common::kNoError; } bool GrimMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup); } Common::KeymapArray GrimMetaEngine::initKeymaps(const char *target) const { Common::String gameId = ConfMan.get("gameid", target); #ifdef ENABLE_GRIM if (gameId == "grim") { return Grim::GrimEngine::initKeymapsGrim(target); } #endif #ifdef ENABLE_MONKEY4 if (gameId == "monkey4") { return Grim::GrimEngine::initKeymapsEMI(target); } #endif return AdvancedMetaEngine::initKeymaps(target); } SaveStateList GrimMetaEngine::listSaves(const char *target) const { Common::String gameId = ConfMan.get("gameid", target); Common::String extra = ConfMan.get("extra", target); const bool isDemo = extra.contains("Demo"); Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target)); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = gameId == "monkey4" ? "efmi###.gsv" : "grim##.gsv"; SaveStateList saveList; char str[256]; int32 strSize; if (platform == Common::kPlatformPS2) pattern = "efmi###.ps2"; if (isDemo) return saveList; // Demos do not support saving filenames = saveFileMan->listSavefiles(pattern); for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + 4); if (slotNum >= 0) { SaveGame *savedState = SaveGame::openForLoading(*file); if (savedState && savedState->isCompatible()) { if (platform == Common::kPlatformPS2) savedState->beginSection('PS2S'); else savedState->beginSection('SUBS'); strSize = savedState->readLESint32(); savedState->read(str, strSize); savedState->endSection(); saveList.push_back(SaveStateDescriptor(this, slotNum, str)); } delete savedState; } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } } // End of namespace Grim #if PLUGIN_ENABLED_DYNAMIC(GRIM) REGISTER_PLUGIN_DYNAMIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine); #else REGISTER_PLUGIN_STATIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine); #endif