/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/endian.h" #include "common/stream.h" #include "engines/grim/grim.h" #include "engines/grim/lipsync.h" #include "engines/grim/resource.h" #include "engines/grim/debug.h" namespace Grim { template class ObjectPtr; LipSync::LipSync(const Common::String &filename, Common::SeekableReadStream *data) : Object(), _fname(filename) { if (data->readUint32BE() != MKTAG('L','I','P','!')) { error("Invalid file format in %s", _fname.c_str()); } _numEntries = (data->size() - 8) / 4; // There are cases where the lipsync file has no entries if (_numEntries == 0) { _entries = nullptr; return; } data->readUint32LE(); Debug::debug(Debug::Lipsync, "Reading LipSync %s, %d entries\n", filename.c_str(), _numEntries); _entries = new LipEntry[_numEntries]; for (int i = 0; i < _numEntries; i++) { _entries[i].frame = data->readUint16LE(); uint16 readPhoneme = data->readUint16LE(); int j; // Look for the animation corresponding to the phoneme for (j = 0; j < _animTableSize; j++) { if (readPhoneme == _animTable[j].phoneme) { _entries[i].anim = _animTable[j].anim; break; } } if (j >= _animTableSize) { Debug::warning(Debug::Lipsync, "Unknown phoneme: 0x%X in file %s", readPhoneme, _fname.c_str()); _entries[i].anim = 1; } } } LipSync::~LipSync() { delete[] _entries; g_resourceloader->uncacheLipSync(this); } int LipSync::getAnim(int pos) { int frame1, frame2; for (int i = 0; i < _numEntries; i++) { frame1 = _entries[i].frame; if ((i + 1) < _numEntries) { frame2 = _entries[i + 1].frame; } else { frame2 = (uint) - 1L; } if ((pos >= frame1) && (pos < frame2)) { return _entries[i].anim; } } return -1; } // TODO: Figure out which one is 0x0000, use 0 for now. const LipSync::PhonemeAnim LipSync::_animTable[] = { {0x005F, 0}, {0x0251, 1}, {0x0061, 1}, {0x00E6, 1}, {0x028C, 8}, {0x0254, 1}, {0x0259, 1}, {0x0062, 6}, {0x02A7, 2}, {0x0064, 2}, {0x00F0, 5}, {0x025B, 8}, {0x0268, 8}, {0x025A, 9}, {0x025D, 9}, {0x0065, 1}, {0x0066, 4}, {0x0067, 8}, {0x0261, 8}, {0x0068, 8}, {0x026A, 8}, {0x0069, 3}, {0x02A4, 2}, {0x006B, 2}, {0x006C, 5}, {0x026B, 5}, {0x006D, 6}, {0x006E, 8}, {0x014B, 8}, {0x006F, 7}, {0x0070, 6}, {0x0072, 2}, {0x027B, 2}, {0x0279, 2}, {0x0073, 2}, {0x0283, 2}, {0x0074, 2}, {0x027E, 2}, {0x03B8, 5}, {0x028A, 9}, {0x0075, 9}, {0x0076, 4}, {0x0077, 9}, {0x006A, 8}, {0x007A, 2}, {0x0292, 2}, {0x002E, 2}, {0x0000, 0} }; const int LipSync::_animTableSize = sizeof(LipSync::_animTable) / sizeof(LipSync::_animTable[0]); } // end of namespace Grim