/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/translation.h" #include "gui/gui-manager.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "gui/widgets/edittext.h" #include "engines/grim/inputdialog.h" namespace Grim { InputDialog::InputDialog(const Common::String &message, const Common::String &string, bool hasTextField) : GUI::Dialog(30, 20, 260, 124), _hasTextField(hasTextField), m_text(nullptr) { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); // First, determine the size the dialog needs. For this we have to break // down the string into lines, and taking the maximum of their widths. // Using this, and accounting for the space the button(s) need, we can set // the real size of the dialog Common::Array lines; int lineCount; int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines); // Calculate the desired dialog size (maxing out at 300*180 for now) _w = MAX(maxlineWidth, (2 * buttonWidth) + 10) + 20; lineCount = lines.size(); _h = 30 + kLineHeight; _h += buttonHeight + 10; // Limit the number of lines so that the dialog still fits on the screen. if (lineCount > (screenH - 20 - _h) / kLineHeight) { lineCount = (screenH - 20 - _h) / kLineHeight; } _h += lineCount * kLineHeight; // Center the dialog _x = (screenW - _w) / 2; _y = (screenH - _h) / 2; // Each line is represented by one static text item. int height = 10; for (int i = 0; i < lineCount; i++) { new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight, lines[i], Graphics::kTextAlignCenter); height += kLineHeight; } height += 10; if (_hasTextField) { m_text = new GUI::EditTextWidget(this, 10, height, _w - 20, kLineHeight, Common::U32String(string), _("Input text")); height += kLineHeight + 10; } new GUI::ButtonWidget(this, 10, height, buttonWidth, buttonHeight, _("OK"), Common::U32String(), GUI::kOKCmd, Common::ASCII_RETURN); // Confirm dialog new GUI::ButtonWidget(this, _w - buttonWidth - 10, height, buttonWidth, buttonHeight, _("Cancel"), Common::U32String(), GUI::kCloseCmd, Common::ASCII_ESCAPE); // Cancel dialog } Common::String InputDialog::getString() { return m_text->getEditString(); } void InputDialog::handleKeyDown(Common::KeyState state) { if (state.keycode == Common::KEYCODE_RETURN) { setResult(1); close(); } else if (state.keycode == Common::KEYCODE_ESCAPE) { setResult(0); close(); } else { GUI::Dialog::handleKeyDown(state); } } void InputDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { if (cmd == GUI::kOKCmd) { setResult(1); close(); } else if (cmd == GUI::kCloseCmd) { setResult(0); close(); } else { GUI::Dialog::handleCommand(sender, cmd, data); } } }