/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/mutex.h" #include "common/textconsole.h" #include "audio/mixer.h" #include "audio/audiostream.h" #include "engines/grim/debug.h" #include "engines/grim/resource.h" #include "engines/grim/emi/sound/codecs/scx.h" #include "engines/grim/emi/sound/scxtrack.h" namespace Grim { SCXTrack::SCXTrack(Audio::Mixer::SoundType soundType) { _disposeAfterPlaying = DisposeAfterUse::NO; _soundType = soundType; _looping = false; } SCXTrack::~SCXTrack() { stop(); if (_handle) { g_system->getMixer()->stopHandle(*_handle); delete _handle; } } bool SCXTrack::openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start) { Common::SeekableReadStream *file = g_resourceloader->openNewStreamFile(filename); if (!file) { Debug::debug(Debug::Sound, "Stream for %s not open", soundName.c_str()); return false; } _soundName = soundName; Audio::RewindableAudioStream *scxStream = makeSCXStream(file, start, DisposeAfterUse::YES); _stream = scxStream; _handle = new Audio::SoundHandle(); return true; } bool SCXTrack::isPlaying() { if (!_handle) return false; return g_system->getMixer()->isSoundHandleActive(*_handle); } Audio::Timestamp SCXTrack::getPos() { if (!_stream || _looping) return Audio::Timestamp(0); return dynamic_cast(_stream)->getPos(); } bool SCXTrack::play() { if (_stream) { Audio::RewindableAudioStream *stream = dynamic_cast(_stream); if (!_looping) { stream->rewind(); } return SoundTrack::play(); } return false; } void SCXTrack::setLooping(bool looping) { if (_looping == looping) return; _looping = looping; if (looping && _stream) { _stream = Audio::makeLoopingAudioStream(dynamic_cast(_stream), 0); } } } // end of namespace Grim