/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/mutex.h"
#include "common/textconsole.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "engines/grim/debug.h"
#include "engines/grim/resource.h"
#include "engines/grim/emi/sound/codecs/scx.h"
#include "engines/grim/emi/sound/scxtrack.h"
namespace Grim {
SCXTrack::SCXTrack(Audio::Mixer::SoundType soundType) {
_disposeAfterPlaying = DisposeAfterUse::NO;
_soundType = soundType;
_looping = false;
}
SCXTrack::~SCXTrack() {
stop();
if (_handle) {
g_system->getMixer()->stopHandle(*_handle);
delete _handle;
}
}
bool SCXTrack::openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start) {
Common::SeekableReadStream *file = g_resourceloader->openNewStreamFile(filename);
if (!file) {
Debug::debug(Debug::Sound, "Stream for %s not open", soundName.c_str());
return false;
}
_soundName = soundName;
Audio::RewindableAudioStream *scxStream = makeSCXStream(file, start, DisposeAfterUse::YES);
_stream = scxStream;
_handle = new Audio::SoundHandle();
return true;
}
bool SCXTrack::isPlaying() {
if (!_handle)
return false;
return g_system->getMixer()->isSoundHandleActive(*_handle);
}
Audio::Timestamp SCXTrack::getPos() {
if (!_stream || _looping)
return Audio::Timestamp(0);
return dynamic_cast(_stream)->getPos();
}
bool SCXTrack::play() {
if (_stream) {
Audio::RewindableAudioStream *stream = dynamic_cast(_stream);
if (!_looping) {
stream->rewind();
}
return SoundTrack::play();
}
return false;
}
void SCXTrack::setLooping(bool looping) {
if (_looping == looping)
return;
_looping = looping;
if (looping && _stream) {
_stream = Audio::makeLoopingAudioStream(dynamic_cast(_stream), 0);
}
}
} // end of namespace Grim