/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "griffon/griffon.h" #include "griffon/detection.h" #ifdef USE_TTS static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_TTS_NARRATOR, { _s("Enable Text to Speech"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #endif class GriffonMetaEngine: public AdvancedMetaEngine { public: const char *getName() const override { return "griffon"; } #ifdef USE_TTS const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } #endif int getMaximumSaveSlot() const override { return ConfMan.getInt("autosave_period") ? 4 : 3; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; int getAutosaveSlot() const override { return 4; } Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; Common::String GriffonMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { if (saveGameIdx == kSavegameFilePattern) { // Pattern requested return Common::String::format("%s.s##", target == nullptr ? getName() : target); } else { // Specific filename requested return Common::String::format("%s.s%02d", target == nullptr ? getName() : target, saveGameIdx); } } bool Griffon::GriffonEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error GriffonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Griffon::GriffonEngine(syst); return Common::kNoError; } Common::KeymapArray GriffonMetaEngine::initKeymaps(const char *target) const { using namespace Common; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "griffon", "The Griffon Legend"); Action *act; act = new Action(kStandardActionSkip, _("Menu / Skip")); act->setCustomEngineActionEvent(Griffon::kGriffonMenu); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); act = new Action("RETURN", _("Confirm")); act->setCustomEngineActionEvent(Griffon::kGriffonConfirm); act->addDefaultInputMapping("RETURN"); act->addDefaultInputMapping("JOY_X"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Up")); act->setCustomEngineActionEvent(Griffon::kGriffonUp); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("JOY_UP"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setCustomEngineActionEvent(Griffon::kGriffonDown); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("JOY_DOWN"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setCustomEngineActionEvent(Griffon::kGriffonLeft); act->addDefaultInputMapping("LEFT"); act->addDefaultInputMapping("JOY_LEFT"); engineKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setCustomEngineActionEvent(Griffon::kGriffonRight); act->addDefaultInputMapping("RIGHT"); act->addDefaultInputMapping("JOY_RIGHT"); engineKeyMap->addAction(act); act = new Action("ATTACK", _("Attack")); act->setCustomEngineActionEvent(Griffon::kGriffonAttack); act->addDefaultInputMapping("LCTRL"); act->addDefaultInputMapping("RCTRL"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action("INVENTORY", _("Inventory")); act->setCustomEngineActionEvent(Griffon::kGriffonInventory); act->addDefaultInputMapping("LALT"); act->addDefaultInputMapping("RALT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("SPEEDUP", _("Speed Up Cutscene")); act->setCustomEngineActionEvent(Griffon::kGriffonCutsceneSpeedUp); act->addDefaultInputMapping("LSHIFT"); act->addDefaultInputMapping("RSHIFT"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } #if PLUGIN_ENABLED_DYNAMIC(GRIFFON) REGISTER_PLUGIN_DYNAMIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine); #else REGISTER_PLUGIN_STATIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine); #endif