/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/messages.h" namespace Got { MouseMessage::MouseMessage(Common::EventType type, const Common::Point &pos) : Message(), _pos(pos) { switch (type) { case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: _button = MB_RIGHT; break; case Common::EVENT_MBUTTONDOWN: case Common::EVENT_MBUTTONUP: _button = MB_MIDDLE; break; default: _button = MB_LEFT; break; } } } // namespace Got