/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #ifndef GOB_RXYFILE_H #define GOB_RXYFILE_H #include "common/system.h" #include "common/array.h" namespace Common { class SeekableReadStream; class SeekableReadStreamEndian; } namespace Gob { /** A RXY file, containing relative sprite coordinates. * * Used in hardcoded "actiony" parts of gob games. */ class RXYFile { public: struct Coordinates { uint16 left; uint16 top; uint16 right; uint16 bottom; }; RXYFile(Common::SeekableReadStream &rxy); RXYFile(Common::SeekableReadStreamEndian &rxy); RXYFile(uint16 width, uint16 height); ~RXYFile(); uint size() const; uint16 getWidth () const; uint16 getHeight() const; uint16 getRealCount() const; const Coordinates &operator[](uint i) const; uint16 add(uint16 left, uint16 top, uint16 right, uint16 bottom); private: typedef Common::Array CoordArray; CoordArray _coords; uint16 _realCount; uint16 _width; uint16 _height; void load(Common::SeekableReadStreamEndian &rxy); }; } // End of namespace Gob #endif // GOB_RXYFILE_H