/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, this code is also * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the * full text of the license. * */ #ifndef GOB_SCNPLAYER_H #define GOB_SCNPLAYER_H #include "common/str.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "gob/demos/demoplayer.h" namespace Gob { class SCNPlayer : public DemoPlayer { public: SCNPlayer(GobEngine *vm); ~SCNPlayer() override; protected: bool playStream(Common::SeekableReadStream &scn) override; private: typedef Common::HashMap LabelMap; bool readLabels(Common::SeekableReadStream &scn, LabelMap &labels); void gotoLabel(Common::SeekableReadStream &scn, const LabelMap &labels, const char *label); }; } // End of namespace Gob #endif // GOB_SCNPLAYER_H