/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_RAW_DECODER_H #define GLK_RAW_DECODER_H #include "graphics/surface.h" #include "image/image_decoder.h" namespace Glk { /** * This image decoder class implements loading of a simplified image format. * It's used for sub-engines like Frotz with custom picture formats. They can * expose their picture archives using Common::Archive, and have the individual * picture files stored in the format for this decoder to load * Format: * width 2 bytes * height 2 bytes * pal size 1 byte * palette 3 bytes * pal size * pixels width * height pixels */ class RawDecoder : public Image::ImageDecoder { private: Graphics::Surface _surface; byte *_palette; uint16 _paletteColorCount; uint32 _transColor; public: RawDecoder(); ~RawDecoder() override; bool loadStream(Common::SeekableReadStream &stream) override; void destroy() override; const Graphics::Surface *getSurface() const override { return &_surface; } const byte *getPalette() const override { return _palette; } uint16 getPaletteColorCount() const override { return _paletteColorCount; } bool hasTransparentColor() const override { return true; } uint32 getTransparentColor() const override { return _transColor; } }; } // End of namespace Glk #endif