/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_COMPREHEND_GAME_TR1_H #define GLK_COMPREHEND_GAME_TR1_H #include "glk/comprehend/game_opcodes.h" namespace Glk { namespace Comprehend { struct TransylvaniaMonster; class TransylvaniaGame1 : public ComprehendGameV1 { private: static const TransylvaniaMonster WEREWOLF; static const TransylvaniaMonster VAMPIRE; bool _miceReleased; bool updateMonster(const TransylvaniaMonster *monsterInfo); bool isMonsterInRoom(const TransylvaniaMonster *monsterInfo); public: TransylvaniaGame1(); ~TransylvaniaGame1() override {} void beforeGame() override; void beforeTurn() override; void synchronizeSave(Common::Serializer &s) override; int roomIsSpecial(uint room_index, uint *roomDescString) override; void handleSpecialOpcode() override; }; } // namespace Comprehend } // namespace Glk #endif