/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/comprehend/draw_surface.h" #include "glk/comprehend/comprehend.h" #include "glk/comprehend/pics.h" #include "glk/window_graphics.h" namespace Glk { namespace Comprehend { const uint32 Surface::PEN_COLORS[8] = { G_COLOR_BLACK, RGB(0x00, 0x66, 0x00), RGB(0x00, 0xff, 0x00), G_COLOR_WHITE, G_COLOR_BLACK, RGB(0x00, 0xff, 0xff), RGB(0xff, 0x00, 0xff), RGB(0xff, 0x00, 0x00), }; /* Used by Transylvania and Crimson Crown */ const uint32 Surface::DEFAULT_COLOR_TABLE[256] = { G_COLOR_WHITE, // 00 G_COLOR_DARK_BLUE, // 01 G_COLOR_GRAY1, // 02 G_COLOR_DARK_RED, // 03 G_COLOR_GRAY2, // 04 0, G_COLOR_GRAY3, 0, 0, 0, 0, 0, 0, G_COLOR_BROWN1, G_COLOR_DARK_PURPLE, 0, 0, 0, G_COLOR_DARK_RED, G_COLOR_BROWN2, 0, 0, 0, G_COLOR_DARK_BLUE, G_COLOR_BLACK, 0, 0, 0, 0, 0, 0, G_COLOR_DARK_PURPLE, G_COLOR_DARK_PURPLE, 0, G_COLOR_DARK_RED, 0, 0, 0, 0, 0, 0, 0, 0, G_COLOR_DARK_PURPLE, 0, 0, 0, 0, 0, 0, 0, 0, G_COLOR_WHITE, G_COLOR_GRAY0, RGB(0xb5, 0x6c, 0x47), 0, 0, 0, 0, 0, G_COLOR_CYAN, G_COLOR_DARK_RED, G_COLOR_DARK_GREEN1, G_COLOR_DARK_GREEN2, G_COLOR_DARK_PURPLE, 0, G_COLOR_DITHERED_PINK, 0, 0, G_COLOR_BROWN2, G_COLOR_DARK_RED, G_COLOR_DARK_BLUE, G_COLOR_DARK_BLUE, G_COLOR_DARK_BLUE, 0, 0, 0, G_COLOR_WHITE, G_COLOR_BROWN2, G_COLOR_BROWN2, G_COLOR_BLACK, G_COLOR_DARK_PURPLE, 0, G_COLOR_GRAY2, G_COLOR_BROWN2, 0, 0, G_COLOR_AQUA, 0, 0, G_COLOR_GREEN, G_COLOR_DARK_BLUE, G_COLOR_DARK_PURPLE, G_COLOR_BROWN1, G_COLOR_BROWN2, 0, G_COLOR_DARK_PURPLE, G_COLOR_LIGHT_ORANGE, 0, 0, G_COLOR_ORANGE, G_COLOR_RED, G_COLOR_DARK_RED, 0, 0, 0, G_COLOR_DARK_BLUE, G_COLOR_DARK_PURPLE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, G_COLOR_BLACK, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* Used by OO-topos */ /* FIXME - incomplete */ const uint32 Surface::COLOR_TABLE_1[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, RGB(0x80, 0x00, 0x00), 0, RGB(0xe6, 0xe6, 0x00), 0, 0, 0, 0, RGB(0xc0, 0x00, 0x00), RGB(0x80, 0x00, 0x00), G_COLOR_ORANGE, 0, 0, G_COLOR_BROWN1, RGB(0x00, 0x00, 0x66), RGB(0x33, 0x99, 0xff), 0, RGB(0xe8, 0xe8, 0xe8), RGB(0x99, 0xcc, 0xff), 0, RGB(0x99, 0x33, 0x33), RGB(0xcc, 0x66, 0x00), 0, 0, 0, 0, 0, 0, G_COLOR_GRAY3, 0, 0, 0, 0, 0, 0, RGB(0x99, 0x33, 0x00), G_COLOR_CYAN, 0, 0, RGB(0x66, 0x00, 0x33), 0, 0, 0, 0, G_COLOR_AQUA, G_COLOR_GRAY2, 0, 0, 0, G_COLOR_DARK_BLUE, 0, 0, 0, 0, G_COLOR_GRAY1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const uint32 *Surface::COLOR_TABLES[2] = { DEFAULT_COLOR_TABLE, COLOR_TABLE_1, }; static const byte SHAPE_DATA[32][8] = { { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0x80 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0x80 }, { 0x80, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 1, 3 }, { 3, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0x80, 0xC0 }, { 0xC0, 0x80, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 3, 7, 7 }, { 7, 7, 3, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0xC0, 0xE0, 0xE0 }, { 0xE0, 0xE0, 0xC0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 3, 0x0F, 0x0F, 0x1F, 0x1F }, { 0x1F, 0x1F, 0x0F, 0x0F, 3, 0, 0, 0 }, { 0, 0, 0, 0xC0, 0xF0, 0xF0, 0xF8, 0xF8 }, { 0xF8, 0xF8, 0xF0, 0xF0, 0xC0, 0, 0, 0 }, { 0, 3, 0x1F, 0x3F, 0x3F, 0x3F, 0x7F, 0x7F }, { 0x7F, 0x7F, 0x3F, 0x3F, 0x3F, 0x1F, 3, 0 }, { 0, 0xC0, 0xF8, 0xFC, 0xFC, 0xFC, 0xFE, 0xFE }, { 0xFE, 0xFE, 0xFC, 0xFC, 0xFC, 0xF8, 0xC0, 0 }, { 0, 0, 0, 0, 1, 8, 2, 0 }, { 0x0A, 0, 4, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0x20, 0, 0x90 }, { 0, 0xA0, 0, 0x80, 0, 0, 0, 0 }, { 0, 2, 8, 0x12, 1, 0x24, 0x0B, 3 }, { 0x23, 9, 0x22, 0x0A, 4, 1, 0, 0 }, { 0, 0x20, 0x80, 0x28, 0, 0xD4, 0xC0, 0xE4 }, { 0xE8, 0x90, 0x44, 0xA8, 0, 0x50, 0, 0 } }; /*-------------------------------------------------------*/ void Surface::reset() { create(G_RENDER_WIDTH, G_RENDER_HEIGHT, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); } void Surface::setColorTable(uint index) { if (index >= ARRAY_SIZE(COLOR_TABLES)) { warning("Bad color table %d - using default", index); _colorTable = DEFAULT_COLOR_TABLE; } _colorTable = COLOR_TABLES[index]; } uint Surface::getPenColor(uint8 param) const { return PEN_COLORS[param]; } uint32 Surface::getFillColor(uint8 index) { unsigned color; color = _colorTable[index]; if (!color) { /* Unknown color - use ugly purple */ debugC(kDebugGraphics, "Unknown color %.2x", index); return RGB(0xff, 0x00, 0xff); } return color; } void Surface::drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color) { #if 1 Graphics::ManagedSurface::drawLine(x1, y1, x2, y2, color); #else bool swapped = false; int deltaX = -1, deltaY = -1; int xDiff = x1 - x2, yDiff = y1 - y2; // Draw pixel at starting point drawPixel(x1, y1, color); // Figure out the deltas movement for creating the line if (xDiff < 0) { deltaX = 1; xDiff = -xDiff; } if (yDiff < 0) { deltaY = 1; yDiff = -yDiff; } if (xDiff < yDiff) { swapped = true; SWAP(xDiff, yDiff); SWAP(deltaX, deltaY); SWAP(x1, y1); } int temp1 = yDiff; int temp2 = yDiff - xDiff; int temp3 = temp2; // Iterate to draw the remaining pixels of the line for (int ctr = xDiff; ctr > 0; --ctr) { x1 += deltaX; if (temp3 >= 0) { y1 += deltaY; temp3 += temp2; } else { temp3 += temp1; } int xp = x1, yp = y1; if (swapped) SWAP(xp, yp); drawPixel(xp, yp, color); } #endif } void Surface::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color) { if (x1 > x2) SWAP(x1, x2); if (y1 > y2) SWAP(y1, y2); Common::Rect r(x1, y1, x2 + 1, y2 + 1); frameRect(r, color); } void Surface::drawFilledBox(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color) { if (x1 > x2) SWAP(x1, x2); if (y1 > y2) SWAP(y1, y2); Common::Rect r(x1, y1, x2 + 1, y2 + 1); fillRect(r, color); } void Surface::drawShape(int16 x, int16 y, Shape shapeType, uint32 fillColor) { uint shapeNum = (uint)shapeType * 4; // Outer loop to draw the shape across a 2x2 grid of 8x8 sub-shapes for (int shapeX = 0; shapeX <= 8; shapeX += 8) { for (int shapeY = 0; shapeY <= 8; shapeY += 8, ++shapeNum) { // Inner loop for character for (int charY = 0; charY < 8; ++charY) { int yp = y + shapeY + charY; if (yp < 0 || yp >= this->h) continue; int xp = x + shapeX; uint32 *lineP = (uint32 *)getBasePtr(xp, yp); byte bits = SHAPE_DATA[shapeNum][charY]; for (int charX = 0; charX < 8; ++lineP, ++charX, ++xp, bits <<= 1) { if (xp >= 0 && xp < this->w && (bits & 0x80) != 0) *lineP = fillColor; } } } } } void Surface::drawPixel(int16 x, int16 y, uint32 color) { if (x >= 0 && y >= 0 && x < this->w && y < this->h) { uint32 *ptr = (uint32 *)getBasePtr(x, y); *ptr = color; } } uint32 Surface::getPixelColor(int16 x, int16 y) const { assert(x >= 0 && y >= 0 && x < this->w && y < this->h); const uint32 *ptr = (const uint32 *)getBasePtr(x, y); return *ptr; } void Surface::clearScreen(uint32 color) { fillRect(Common::Rect(0, 0, this->w, this->h), color); } void Surface::drawCircle(int16 x, int16 y, int16 diameter, uint32 color) { int invert = -diameter; int delta = 0; do { drawPixel(x - delta, y - diameter, color); drawPixel(x + delta, y - diameter, color); drawPixel(x + delta, y + diameter, color); drawPixel(x - delta, y + diameter, color); drawPixel(x + diameter, y - delta, color); drawPixel(x - diameter, y - delta, color); drawPixel(x - diameter, y + delta, color); drawPixel(x + diameter, y + delta, color); invert += (delta * 2) + 1; ++delta; if (!((uint)invert & 0x80)) { invert += 2; diameter <<= 1; invert -= diameter; diameter >>= 1; --diameter; } } while (diameter >= delta); } /*--------------------------------------------------------------------------*/ bool FloodFillSurface::isPixelWhite(int16 x, int16 y) const { if (x < 0 || y < 0 || x >= this->w || y >= this->h) { return false; } else { byte r, g, b; format.colorToRGB(getPixelColor(x, y), r, g, b); return r == 255 && g == 255 && b == 255; } } void FloodFillSurface::dumpToScreen() { Graphics::ManagedSurface s(w * 2, h * 2, g_system->getScreenFormat()); s.transBlitFrom(*this, Common::Rect(0, 0, w, h), Common::Rect(0, 0, w * 2, h * 2), 0x888888); g_system->copyRectToScreen(s.getPixels(), s.pitch, 0, 0, w * 2, h * 2); g_system->updateScreen(); } void FloodFillSurface::floodFill(int16 x, int16 y, uint32 fillColor) { if (y == this->h) y = this->h - 1; else if (y > this->h) return; if (!isPixelWhite(x, y)) return; floodFillRow(x, y, fillColor); } void FloodFillSurface::floodFillRow(int16 x, int16 y, uint32 fillColor) { int x1, x2, i; // Left end of scanline for (x1 = x; x1 > 0; x1--) if (!isPixelWhite(x1 - 1, y)) break; // Right end of scanline for (x2 = x; x2 < this->w; x2++) if (!isPixelWhite(x2 + 1, y)) break; drawLine(x1, y, x2, y, fillColor); //dumpToScreen(); // Scanline above if (y > 0) { for (i = x1; i <= x2; i++) if (isPixelWhite(i, y - 1)) floodFillRow(i, y - 1, fillColor); } // Scanline below if (y < (this->h - 1)) { for (i = x1; i <= x2; i++) if (isPixelWhite(i, y + 1)) floodFillRow(i, y + 1, fillColor); } } } // namespace Comprehend } // namespace Glk