/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/savefile.h" #include "common/translation.h" #include "graphics/thumbnail.h" #include "engines/advancedDetector.h" #include "dreamweb/dreamweb.h" #include "dreamweb/detection.h" static const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_COPY_PROTECTION, { _s("Enable copy protection"), _s("Enable any copy protection that would otherwise be bypassed by default."), "copy_protection", false, 0, 0 }, }, { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false, 0, 0 } }, { GAMEOPTION_BRIGHTPALETTE, { _s("Use bright palette mode"), _s("Display graphics using the game's bright palette"), "bright_palette", true, 0, 0 } }, #ifdef USE_TTS { GAMEOPTION_TTS_THINGS, { _s("Enable Text to Speech for Objects, Options, and the Bible Quote"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled_objects", false, 0, 0 } }, { GAMEOPTION_TTS_SPEECH, { _s("Enable Text to Speech for Subtitles"), _s("Use TTS to read the subtitles (if TTS is available)"), "tts_enabled_speech", false, 0, 0 } }, #endif AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class DreamWebMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "dreamweb"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return gameGuiOptions; } Common::Error createInstance(OSystem *syst, Engine **engine, const DreamWeb::DreamWebGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (saveGameIdx == kSavegameFilePattern) return Common::String::format("DREAMWEB.D##"); else return Common::String::format("DREAMWEB.D%02d", saveGameIdx); } }; bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const { switch(f) { case kSupportsListSaves: case kSupportsLoadingDuringStartup: case kSupportsDeleteSave: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: return true; default: return false; } } bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const { switch(f) { case kSupportsReturnToLauncher: return true; case kSupportsSubtitleOptions: return _gameDescription->desc.flags & ADGF_CD; default: return false; } } Common::Error DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const DreamWeb::DreamWebGameDescription *desc) const { *engine = new DreamWeb::DreamWebEngine(syst,desc); return Common::kNoError; } SaveStateList DreamWebMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D##"); SaveStateList saveList; for (uint i = 0; i < files.size(); ++i) { const Common::String &file = files[i]; Common::InSaveFile *stream = saveFileMan->openForLoading(file); if (!stream) error("cannot open save file %s", file.c_str()); char name[17] = {}; stream->seek(0x61); // The actual description string starts at desc[1] stream->read(name, sizeof(name) - 1); delete stream; int slotNum = atoi(file.c_str() + file.size() - 2); SaveStateDescriptor sd(this, slotNum, name); saveList.push_back(sd); } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; } bool DreamWebMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("DREAMWEB.D%02d", slot); return g_system->getSavefileManager()->removeSavefile(fileName); } SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("DREAMWEB.D%02d", slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { DreamWeb::FileHeader header; in->read((uint8 *)&header, sizeof(DreamWeb::FileHeader)); char name[17] = {}; in->skip(1); // The actual description string starts at desc[1] in->read(name, sizeof(name) - 1); SaveStateDescriptor desc(this, slot, name); // Check if there is a ScummVM data block if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) { // Skip the game data for (byte i = 1; i <= 5; i++) in->skip(header.len(i)); uint32 tag = in->readUint32BE(); if (tag != SCUMMVM_HEADER) { warning("ScummVM data block found, but the block header is incorrect - skipping"); delete in; return desc; } byte version = in->readByte(); if (version > SAVEGAME_VERSION) { warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping"); delete in; return desc; } uint32 saveDate = in->readUint32LE(); uint32 saveTime = in->readUint32LE(); uint32 playTime = in->readUint32LE(); Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*in, thumbnail)) { warning("Missing or broken thumbnail - skipping"); delete in; return desc; } int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; int hour = (saveTime >> 16) & 0xFF; int minutes = (saveTime >> 8) & 0xFF; desc.setSaveDate(year, month, day); desc.setSaveTime(hour, minutes); desc.setPlayTime(playTime * 1000); desc.setThumbnail(thumbnail); } delete in; return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(DREAMWEB) REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #else REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #endif namespace DreamWeb { Common::Error DreamWebEngine::loadGameState(int slot) { return Common::kNoError; } Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { return Common::kNoError; } Common::Language DreamWebEngine::getLanguage() const { return _gameDescription->desc.language; } bool DreamWebEngine::isCD() { return _gameDescription->desc.flags & ADGF_CD; } } // End of namespace DreamWeb