/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_DRAGONVAR_H #define DRAGONS_DRAGONVAR_H #include "common/system.h" namespace Dragons { class BigfileArchive; class DragonVAR { private: byte *_data; BigfileArchive *_bigfileArchive; public: virtual ~DragonVAR(); DragonVAR(BigfileArchive *bigfileArchive); void reset(); uint16 getVar(uint16 offset); void setVar(uint16 offset, uint16 value); }; } // End of namespace Dragons #endif //DRAGONS_DRAGONVAR_H