/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_DETECTION_H #define DM_DETECTION_H #include "engines/advancedDetector.h" namespace DM { enum OriginalSaveFormat { kDMSaveFormatAcceptAny = -1, kDMSaveFormatEndOfList = 0, kDMSaveFormatNone = 0, kDMSaveFormatAtari = 1, kDMSaveFormatAmigaPC98FmTowns = 2, kCSBSaveFormatAtari = 2, kDMSaveFormatAppleIIgs = 3, kDMSaveFormatAmiga36PC = 5, kCSBSaveFormatAmigaPC98FmTowns = 5, kDMSaveFormatTotal }; enum OriginalSavePlatform { kDMSavePlatformAcceptAny = -1, kDMSavePlatformEndOfList = 0, kDMSavePlatformNone = 0, kDMSavePlatformAtariSt = 1, // @ C1_PLATFORM_ATARI_ST kDMSavePlatformAppleIIgs = 2, // @ C2_PLATFORM_APPLE_IIGS kDMSavePlatformAmiga = 3, // @ C3_PLATFORM_AMIGA kDMSavePlatformPC98 = 5, // @ C5_PLATFORM_PC98 kDMSavePlatformX68000 = 6, // @ C6_PLATFORM_X68000 kDMSavePlatformFmTownsEN = 7, // @ C7_PLATFORM_FM_TOWNS_EN kDMSavePlatformFmTownsJP = 8, // @ C8_PLATFORM_FM_TOWNS_JP kDMSavePlatformPC = 9, // @ C9_PLATFORM_PC kDMSavePlatformTotal }; enum SaveTarget { kDMSaveTargetAcceptAny = -1, kDMSaveTargetEndOfList = 0, kDMSaveTargetNone = 0, kDMSaveTargetDM21 = 1, kDMSaveTargetTotal }; struct DMADGameDescription { AD_GAME_DESCRIPTION_HELPERS(_desc); ADGameDescription _desc; SaveTarget _saveTargetToWrite; OriginalSaveFormat _origSaveFormatToWrite; OriginalSavePlatform _origPlatformToWrite; SaveTarget _saveTargetToAccept[kDMSaveTargetTotal + 1]; OriginalSaveFormat _saveFormatToAccept[kDMSaveFormatTotal + 1]; OriginalSavePlatform _origPlatformToAccept[kDMSavePlatformTotal + 1]; }; } // End of namespace DM #endif // DM_DETECTION_H