/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef DIRECTOR_CHANNEL_H
#define DIRECTOR_CHANNEL_H
#include "director/cursor.h"
#include "director/sprite.h"
namespace Graphics {
struct Surface;
class ManagedSurface;
class MacWidget;
}
namespace Director {
class Sprite;
class Cursor;
class Score;
class Channel {
public:
Channel(Score *sc, Sprite *sp, int priority = 0);
Channel(const Channel &channel);
Channel& operator=(const Channel &channel);
~Channel();
DirectorPlotData getPlotData();
const Graphics::Surface *getMask(bool forceMatte = false);
inline int getWidth() { return _sprite->_width; };
inline int getHeight() { return _sprite->_height; };
inline Common::Point getPosition() { return _sprite->getPosition(); };
// Return the area of screen to be used for drawing content.
inline Common::Rect getBbox(bool unstretched = false) { return _sprite->getBbox(unstretched); };
bool isStretched();
bool isDirty(Sprite *nextSprite = nullptr);
bool isEmpty();
bool isActiveText();
bool isMouseIn(const Common::Point &pos);
bool isMatteIntersect(Channel *channel);
bool isMatteWithin(Channel *channel);
bool isActiveVideo();
bool isVideoDirectToStage();
inline void setWidth(int w) { _sprite->setWidth(w); replaceWidget(); _dirty = true; };
inline void setHeight(int h) { _sprite->setHeight(h); replaceWidget(); _dirty = true; };
inline void setBbox(int l, int t, int r, int b) { _sprite->setBbox(l, t, r, b); replaceWidget(); _dirty = true; };
void setPosition(int x, int y, bool force = false);
void setCast(CastMemberID memberID);
void setClean(Sprite *nextSprite, bool partial = false);
void setStretch(bool enabled);
bool getEditable();
void setEditable(bool editable);
void replaceSprite(Sprite *nextSprite);
void replaceWidget(CastMemberID previousCastId = CastMemberID(0, 0), bool force = false);
bool updateWidget();
void updateTextCast();
bool isTrail();
void updateGlobalAttr();
bool canKeepWidget(CastMemberID castId);
bool canKeepWidget(Sprite *currentSprite, Sprite *nextSprite);
int getMouseChar(int x, int y);
int getMouseWord(int x, int y);
int getMouseItem(int x, int y);
int getMouseLine(int x, int y);
void updateVideoTime();
// used for film loops
bool hasSubChannels();
Common::Array *getSubChannels();
public:
Sprite *_sprite;
Cursor _cursor;
Graphics::MacWidget *_widget;
bool _dirty;
bool _visible;
uint _constraint;
Graphics::ManagedSurface *_mask;
int _priority;
// Used in digital movie sprites
double _movieRate;
int _movieTime;
int _startTime;
int _stopTime;
// Used in film loops
uint _filmLoopFrame;
private:
Graphics::ManagedSurface *getSurface();
Score *_score;
};
} // End of namespace Director
#endif