/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef DIRECTOR_CASTMEMBER_CASTMEMBER_H
#define DIRECTOR_CASTMEMBER_CASTMEMBER_H
#include "director/archive.h"
#include "director/stxt.h"
#include "director/lingo/lingo-object.h"
namespace Graphics {
class MacWidget;
}
namespace Common {
class SeekableReadStream;
class SeekableReadStreamEndian;
}
namespace Director {
struct CastMemberInfo;
class Channel;
struct Resource;
class CastMember : public Object {
public:
CastMember(Cast *cast, uint16 castId, Common::SeekableReadStreamEndian &stream);
CastMember(Cast *cast, uint16 castId);
virtual ~CastMember() {}
Cast *getCast() { return _cast; }
uint16 getID() { return _castId; }
CastMemberInfo *getInfo();
virtual void load();
virtual void unload();
bool isLoaded() { return _loaded; }
virtual bool isEditable() { return false; }
virtual void setEditable(bool editable) {}
virtual bool isModified() { return _modified; }
void setModified(bool modified);
virtual Graphics::MacWidget *createWidget(Common::Rect &bbox, Channel *channel, SpriteType spriteType) { return nullptr; }
virtual void updateWidget(Graphics::MacWidget *widget, Channel *channel) {}
virtual void updateFromWidget(Graphics::MacWidget *widget) {}
virtual Common::Rect getInitialRect() { return _initialRect; }
virtual void setColors(uint32 *fgcolor, uint32 *bgcolor) { return; }
virtual uint32 getForeColor() { return 0; }
virtual void setForeColor(uint32 fgCol) { return; }
virtual uint32 getBackColor() { return 0; }
virtual void setBackColor(uint32 bgCol) { return; }
bool hasProp(const Common::String &propName) override;
Datum getProp(const Common::String &propName) override;
bool setProp(const Common::String &propName, const Datum &value, bool force = false) override;
bool hasField(int field) override;
Datum getField(int field) override;
bool setField(int field, const Datum &value) override;
// release the control to widget, this happens when we are changing sprites. Because we are having the new cast member and the old one shall leave
void releaseWidget() { _widget = nullptr; }
virtual Common::String formatInfo() { return Common::String(); };
// Return the default bounding box of the cast member. The origin is at the registration offset.
virtual Common::Rect getBbox();
// Return the bounding box of the cast member, assuming a stretched width and height value.
// The origin is at the registration offset.
virtual Common::Rect getBbox(int16 currentWidth, int16 currentHeight);
// Return the default registration offset. Offset is relative to the top-left corner of the widget.
virtual Common::Point getRegistrationOffset() { return Common::Point(0, 0); }
// Return the registration offset, assuming a stretched width and height value.
// Offset is relative to the top-left corner of the widget.
virtual Common::Point getRegistrationOffset(int16 currentWidth, int16 currentHeight) { return Common::Point(0, 0); }
CastType _type;
Common::Rect _initialRect;
Common::Rect _boundingRect;
Common::Array _children;
bool _hilite;
bool _erase;
int _purgePriority;
uint32 _size;
uint8 _flags1;
protected:
Cast *_cast;
uint16 _castId;
// a link to the widget we created, we may use it later
Graphics::MacWidget *_widget;
bool _loaded;
bool _modified;
bool _isChanged;
bool _needsReload;
};
struct EditInfo {
Common::Rect rect;
int32 selStart;
int32 selEnd;
byte version;
byte rulerFlag;
};
struct CastMemberInfo {
bool autoHilite;
uint32 scriptId;
Common::String script;
Common::String name;
Common::String directory;
Common::String fileName;
Common::String type;
EditInfo scriptEditInfo;
FontStyle scriptStyle;
EditInfo textEditInfo;
Common::String modifiedBy;
Common::String comments;
CastMemberInfo() : autoHilite(false), scriptId(0) {}
};
} // End of namespace Director
#endif