/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" static const PlainGameDescriptor dgdsGames[] = { {"rise", "Rise of the Dragon"}, {"china", "Heart of China"}, {"beamish", "The Adventures of Willy Beamish"}, {"quarky", "Quarky And Quaysoo's Turbo Science"}, {"sq5demo", "Space Quest V Demo"}, {"comingattractions", "Sierra / Dynamix 1991 Coming Attractions Demo"}, {"castaway", "Johnny Castaway"}, {0, 0} }; #include "dgds/detection_tables.h" class DgdsMetaEngineDetection : public AdvancedMetaEngineDetection { public: DgdsMetaEngineDetection() : AdvancedMetaEngineDetection(Dgds::gameDescriptions, dgdsGames) { _guiOptions = GUIO1(GUIO_NONE); } const char* getEngineName() const override { return "Dynamix Game Development System"; } const char *getName() const override { return "dgds"; } const char *getOriginalCopyright() const override { return "Dynamix Game Development System (C) Dynamix"; } }; REGISTER_PLUGIN_STATIC(DGDS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, DgdsMetaEngineDetection);