/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_SPRITES_H #define DARKSEED_SPRITES_H #include "common/scummsys.h" #include "darkseed/nsp.h" namespace Darkseed { struct SpriteDrawInstruction { uint16 destX = 0; uint16 destY = 0; uint16 srcW = 0; uint16 srcH = 0; const Sprite *sprite = nullptr; uint8 order = 0; uint16 destW = 0; uint16 destH = 0; bool flip = false; }; class Sprites { Common::Array _spriteDrawList; public: Sprites(); void addSpriteToDrawList(uint16 destX, uint16 destY, const Sprite *sprite, uint8 order, uint16 destW, uint16 destH, bool flip); void clearSpriteDrawList(); void drawSprites(); }; } // namespace Darkseed #endif // DARKSEED_SPRITES_H