/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef DARKSEED_SPRITES_H
#define DARKSEED_SPRITES_H
#include "common/scummsys.h"
#include "darkseed/nsp.h"
namespace Darkseed {
struct SpriteDrawInstruction {
uint16 destX = 0;
uint16 destY = 0;
uint16 srcW = 0;
uint16 srcH = 0;
const Sprite *sprite = nullptr;
uint8 order = 0;
uint16 destW = 0;
uint16 destH = 0;
bool flip = false;
};
class Sprites {
Common::Array _spriteDrawList;
public:
Sprites();
void addSpriteToDrawList(uint16 destX, uint16 destY, const Sprite *sprite, uint8 order, uint16 destW, uint16 destH, bool flip);
void clearSpriteDrawList();
void drawSprites();
};
} // namespace Darkseed
#endif // DARKSEED_SPRITES_H